Add the rt linux 4.1.3-rt3 as base
[kvmfornfv.git] / kernel / drivers / gpu / drm / radeon / cik_blit_shaders.c
1 /*
2  * Copyright 2012 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *     Alex Deucher <alexander.deucher@amd.com>
25  */
26
27 #include <linux/types.h>
28 #include <linux/bug.h>
29 #include <linux/kernel.h>
30
31 const u32 cik_default_state[] =
32 {
33         0xc0066900,
34         0x00000000,
35         0x00000060, /* DB_RENDER_CONTROL */
36         0x00000000, /* DB_COUNT_CONTROL */
37         0x00000000, /* DB_DEPTH_VIEW */
38         0x0000002a, /* DB_RENDER_OVERRIDE */
39         0x00000000, /* DB_RENDER_OVERRIDE2 */
40         0x00000000, /* DB_HTILE_DATA_BASE */
41
42         0xc0046900,
43         0x00000008,
44         0x00000000, /* DB_DEPTH_BOUNDS_MIN */
45         0x00000000, /* DB_DEPTH_BOUNDS_MAX */
46         0x00000000, /* DB_STENCIL_CLEAR */
47         0x00000000, /* DB_DEPTH_CLEAR */
48
49         0xc0036900,
50         0x0000000f,
51         0x00000000, /* DB_DEPTH_INFO */
52         0x00000000, /* DB_Z_INFO */
53         0x00000000, /* DB_STENCIL_INFO */
54
55         0xc0016900,
56         0x00000080,
57         0x00000000, /* PA_SC_WINDOW_OFFSET */
58
59         0xc00d6900,
60         0x00000083,
61         0x0000ffff, /* PA_SC_CLIPRECT_RULE */
62         0x00000000, /* PA_SC_CLIPRECT_0_TL */
63         0x20002000, /* PA_SC_CLIPRECT_0_BR */
64         0x00000000,
65         0x20002000,
66         0x00000000,
67         0x20002000,
68         0x00000000,
69         0x20002000,
70         0xaaaaaaaa, /* PA_SC_EDGERULE */
71         0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
72         0x0000000f, /* CB_TARGET_MASK */
73         0x0000000f, /* CB_SHADER_MASK */
74
75         0xc0226900,
76         0x00000094,
77         0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
78         0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
79         0x80000000,
80         0x20002000,
81         0x80000000,
82         0x20002000,
83         0x80000000,
84         0x20002000,
85         0x80000000,
86         0x20002000,
87         0x80000000,
88         0x20002000,
89         0x80000000,
90         0x20002000,
91         0x80000000,
92         0x20002000,
93         0x80000000,
94         0x20002000,
95         0x80000000,
96         0x20002000,
97         0x80000000,
98         0x20002000,
99         0x80000000,
100         0x20002000,
101         0x80000000,
102         0x20002000,
103         0x80000000,
104         0x20002000,
105         0x80000000,
106         0x20002000,
107         0x80000000,
108         0x20002000,
109         0x00000000, /* PA_SC_VPORT_ZMIN_0 */
110         0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
111
112         0xc0046900,
113         0x00000100,
114         0xffffffff, /* VGT_MAX_VTX_INDX */
115         0x00000000, /* VGT_MIN_VTX_INDX */
116         0x00000000, /* VGT_INDX_OFFSET */
117         0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */
118
119         0xc0046900,
120         0x00000105,
121         0x00000000, /* CB_BLEND_RED */
122         0x00000000, /* CB_BLEND_GREEN */
123         0x00000000, /* CB_BLEND_BLUE */
124         0x00000000, /* CB_BLEND_ALPHA */
125
126         0xc0016900,
127         0x000001e0,
128         0x00000000, /* CB_BLEND0_CONTROL */
129
130         0xc00c6900,
131         0x00000200,
132         0x00000000, /* DB_DEPTH_CONTROL */
133         0x00000000, /* DB_EQAA */
134         0x00cc0010, /* CB_COLOR_CONTROL */
135         0x00000210, /* DB_SHADER_CONTROL */
136         0x00010000, /* PA_CL_CLIP_CNTL */
137         0x00000004, /* PA_SU_SC_MODE_CNTL */
138         0x00000100, /* PA_CL_VTE_CNTL */
139         0x00000000, /* PA_CL_VS_OUT_CNTL */
140         0x00000000, /* PA_CL_NANINF_CNTL */
141         0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
142         0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
143         0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
144
145         0xc0116900,
146         0x00000280,
147         0x00000000, /* PA_SU_POINT_SIZE */
148         0x00000000, /* PA_SU_POINT_MINMAX */
149         0x00000008, /* PA_SU_LINE_CNTL */
150         0x00000000, /* PA_SC_LINE_STIPPLE */
151         0x00000000, /* VGT_OUTPUT_PATH_CNTL */
152         0x00000000, /* VGT_HOS_CNTL */
153         0x00000000,
154         0x00000000,
155         0x00000000,
156         0x00000000,
157         0x00000000,
158         0x00000000,
159         0x00000000,
160         0x00000000,
161         0x00000000,
162         0x00000000,
163         0x00000000, /* VGT_GS_MODE */
164
165         0xc0026900,
166         0x00000292,
167         0x00000000, /* PA_SC_MODE_CNTL_0 */
168         0x00000000, /* PA_SC_MODE_CNTL_1 */
169
170         0xc0016900,
171         0x000002a1,
172         0x00000000, /* VGT_PRIMITIVEID_EN */
173
174         0xc0016900,
175         0x000002a5,
176         0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
177
178         0xc0026900,
179         0x000002a8,
180         0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
181         0x00000000,
182
183         0xc0026900,
184         0x000002ad,
185         0x00000000, /* VGT_REUSE_OFF */
186         0x00000000,
187
188         0xc0016900,
189         0x000002d5,
190         0x00000000, /* VGT_SHADER_STAGES_EN */
191
192         0xc0016900,
193         0x000002dc,
194         0x0000aa00, /* DB_ALPHA_TO_MASK */
195
196         0xc0066900,
197         0x000002de,
198         0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
199         0x00000000,
200         0x00000000,
201         0x00000000,
202         0x00000000,
203         0x00000000,
204
205         0xc0026900,
206         0x000002e5,
207         0x00000000, /* VGT_STRMOUT_CONFIG */
208         0x00000000,
209
210         0xc01b6900,
211         0x000002f5,
212         0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */
213         0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */
214         0x00000000, /* PA_SC_LINE_CNTL */
215         0x00000000, /* PA_SC_AA_CONFIG */
216         0x00000005, /* PA_SU_VTX_CNTL */
217         0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
218         0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
219         0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
220         0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
221         0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */
222         0x00000000,
223         0x00000000,
224         0x00000000,
225         0x00000000,
226         0x00000000,
227         0x00000000,
228         0x00000000,
229         0x00000000,
230         0x00000000,
231         0x00000000,
232         0x00000000,
233         0x00000000,
234         0x00000000,
235         0x00000000,
236         0x00000000,
237         0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */
238         0xffffffff,
239
240         0xc0026900,
241         0x00000316,
242         0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
243         0x00000010, /*  */
244 };
245
246 const u32 cik_default_size = ARRAY_SIZE(cik_default_state);