Add the rt linux 4.1.3-rt3 as base
[kvmfornfv.git] / kernel / arch / powerpc / include / asm / ps3gpu.h
1 /*
2  *  PS3 GPU declarations.
3  *
4  *  Copyright 2009 Sony Corporation
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; version 2 of the License.
9  *
10  *  This program is distributed in the hope that it will be useful,
11  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  *  GNU General Public License for more details.
14  *
15  *  You should have received a copy of the GNU General Public License
16  *  along with this program.
17  *  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #ifndef _ASM_POWERPC_PS3GPU_H
21 #define _ASM_POWERPC_PS3GPU_H
22
23 #include <linux/mutex.h>
24
25 #include <asm/lv1call.h>
26
27
28 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC    0x101
29 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP    0x102
30
31 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP        0x600
32 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT         0x601
33 #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC    0x602
34 #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE        0x603
35
36 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION       (1ULL << 32)
37
38 #define L1GPU_DISPLAY_SYNC_HSYNC                1
39 #define L1GPU_DISPLAY_SYNC_VSYNC                2
40
41
42 /* mutex synchronizing GPU accesses and video mode changes */
43 extern struct mutex ps3_gpu_mutex;
44
45
46 static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
47                                        u64 ddr_offset)
48 {
49         return lv1_gpu_context_attribute(context_handle,
50                                          L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
51                                          head, ddr_offset, 0, 0);
52 }
53
54 static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
55                                        u64 ddr_offset)
56 {
57         return lv1_gpu_context_attribute(context_handle,
58                                          L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
59                                          head, ddr_offset, 0, 0);
60 }
61
62 static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
63                                    u64 xdr_size, u64 ioif_offset)
64 {
65         return lv1_gpu_context_attribute(context_handle,
66                                          L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
67                                          xdr_lpar, xdr_size, ioif_offset, 0);
68 }
69
70 static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
71                                   u64 ioif_offset, u64 sync_width, u64 pitch)
72 {
73         return lv1_gpu_context_attribute(context_handle,
74                                          L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
75                                          ddr_offset, ioif_offset, sync_width,
76                                          pitch);
77 }
78
79 static inline int lv1_gpu_fb_close(u64 context_handle)
80 {
81         return lv1_gpu_context_attribute(context_handle,
82                                          L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
83                                          0, 0, 0);
84 }
85
86 #endif /* _ASM_POWERPC_PS3GPU_H */