// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- // vim: ts=8 sw=2 smarttab /* * Ceph - scalable distributed file system * * Copyright (C) 2004-2006 Sage Weil * * This is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software * Foundation. See file COPYING. * */ #ifndef CEPH_CONNECTION_H #define CEPH_CONNECTION_H #include #include #include // Because intusive_ptr clobbers our assert... #include "include/assert.h" #include "include/types.h" #include "include/buffer.h" #include "common/RefCountedObj.h" #include "common/debug.h" #include "common/config.h" // ====================================================== // abstract Connection, for keeping per-connection state class Message; class Messenger; struct Connection : public RefCountedObject { mutable Mutex lock; Messenger *msgr; RefCountedObject *priv; int peer_type; entity_addr_t peer_addr; utime_t last_keepalive, last_keepalive_ack; private: uint64_t features; public: bool failed; // true if we are a lossy connection that has failed. int rx_buffers_version; map > rx_buffers; friend class boost::intrusive_ptr; friend class PipeConnection; public: Connection(CephContext *cct, Messenger *m) // we are managed exlusively by ConnectionRef; make it so you can // ConnectionRef foo = new Connection; : RefCountedObject(cct, 0), lock("Connection::lock"), msgr(m), priv(NULL), peer_type(-1), features(0), failed(false), rx_buffers_version(0) { } ~Connection() override { //generic_dout(0) << "~Connection " << this << dendl; if (priv) { //generic_dout(0) << "~Connection " << this << " dropping priv " << priv << dendl; priv->put(); } } void set_priv(RefCountedObject *o) { Mutex::Locker l(lock); if (priv) priv->put(); priv = o; } RefCountedObject *get_priv() { Mutex::Locker l(lock); if (priv) return priv->get(); return NULL; } /** * Used to judge whether this connection is ready to send. Usually, the * implementation need to build a own shakehand or sesson then it can be * ready to send. * * @return true if ready to send, or false otherwise */ virtual bool is_connected() = 0; Messenger *get_messenger() { return msgr; } /** * Queue the given Message to send out on the given Connection. * Success in this function does not guarantee Message delivery, only * success in queueing the Message. Other guarantees may be provided based * on the Connection policy. * * @param m The Message to send. The Messenger consumes a single reference * when you pass it in. * * @return 0 on success, or -errno on failure. */ virtual int send_message(Message *m) = 0; /** * Send a "keepalive" ping along the given Connection, if it's working. * If the underlying connection has broken, this function does nothing. * * @return 0, or implementation-defined error numbers. */ virtual void send_keepalive() = 0; /** * Mark down the given Connection. * * This will cause us to discard its outgoing queue, and if reset * detection is enabled in the policy and the endpoint tries to * reconnect they will discard their queue when we inform them of * the session reset. * * It does not generate any notifications to the Dispatcher. */ virtual void mark_down() = 0; /** * Mark a Connection as "disposable", setting it to lossy * (regardless of initial Policy). This does not immediately close * the Connection once Messages have been delivered, so as long as * there are no errors you can continue to receive responses; but it * will not attempt to reconnect for message delivery or preserve * your old delivery semantics, either. * * TODO: There's some odd stuff going on in our SimpleMessenger * implementation during connect that looks unused; is there * more of a contract that that's enforcing? */ virtual void mark_disposable() = 0; int get_peer_type() const { return peer_type; } void set_peer_type(int t) { peer_type = t; } bool peer_is_mon() const { return peer_type == CEPH_ENTITY_TYPE_MON; } bool peer_is_mgr() const { return peer_type == CEPH_ENTITY_TYPE_MGR; } bool peer_is_mds() const { return peer_type == CEPH_ENTITY_TYPE_MDS; } bool peer_is_osd() const { return peer_type == CEPH_ENTITY_TYPE_OSD; } bool peer_is_client() const { return peer_type == CEPH_ENTITY_TYPE_CLIENT; } const entity_addr_t& get_peer_addr() const { return peer_addr; } void set_peer_addr(const entity_addr_t& a) { peer_addr = a; } uint64_t get_features() const { return features; } bool has_feature(uint64_t f) const { return features & f; } bool has_features(uint64_t f) const { return (features & f) == f; } void set_features(uint64_t f) { features = f; } void set_feature(uint64_t f) { features |= f; } void post_rx_buffer(ceph_tid_t tid, bufferlist& bl) { Mutex::Locker l(lock); ++rx_buffers_version; rx_buffers[tid] = pair(bl, rx_buffers_version); } void revoke_rx_buffer(ceph_tid_t tid) { Mutex::Locker l(lock); rx_buffers.erase(tid); } utime_t get_last_keepalive() const { Mutex::Locker l(lock); return last_keepalive; } void set_last_keepalive(utime_t t) { Mutex::Locker l(lock); last_keepalive = t; } utime_t get_last_keepalive_ack() const { Mutex::Locker l(lock); return last_keepalive_ack; } void set_last_keepalive_ack(utime_t t) { Mutex::Locker l(lock); last_keepalive_ack = t; } }; typedef boost::intrusive_ptr ConnectionRef; #endif /* CEPH_CONNECTION_H */