// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- // vim: ts=8 sw=2 smarttab /* * Ceph - scalable distributed file system * * Copyright (C) 2016 Allen Samuels * * This is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software * Foundation. See file COPYING. * */ #ifndef _CEPH_INCLUDE_MEMPOOL_H #define _CEPH_INCLUDE_MEMPOOL_H #include #include #include #include #include #include #include #include #include #include #include "include/assert.h" /* Memory Pools ============ A memory pool is a method for accounting the consumption of memory of a set of containers. Memory pools are statically declared (see pool_index_t). Each memory pool tracks the number of bytes and items it contains. Allocators can be declared and associated with a type so that they are tracked independently of the pool total. This additional accounting is optional and only incurs an overhead if the debugging is enabled at runtime. This allows developers to see what types are consuming the pool resources. Declaring --------- Using memory pools is very easy. To create a new memory pool, simply add a new name into the list of memory pools that's defined in "DEFINE_MEMORY_POOLS_HELPER". That's it. :) For each memory pool that's created a C++ namespace is also automatically created (name is same as in DEFINE_MEMORY_POOLS_HELPER). That namespace contains a set of common STL containers that are predefined with the appropriate allocators. Thus for mempool "osd" we have automatically available to us: mempool::osd::map mempool::osd::multimap mempool::osd::set mempool::osd::multiset mempool::osd::list mempool::osd::vector mempool::osd::unordered_map Putting objects in a mempool ---------------------------- In order to use a memory pool with a particular type, a few additional declarations are needed. For a class: struct Foo { MEMPOOL_CLASS_HELPERS(); ... }; Then, in an appropriate .cc file, MEMPOOL_DEFINE_OBJECT_FACTORY(Foo, foo, osd); The second argument can generally be identical to the first, except when the type contains a nested scope. For example, for BlueStore::Onode, we need to do MEMPOOL_DEFINE_OBJECT_FACTORY(BlueStore::Onode, bluestore_onode, bluestore_meta); (This is just because we need to name some static variables and we can't use :: in a variable name.) XXX Note: the new operator hard-codes the allocation size to the size of the object given in MEMPOOL_DEFINE_OBJECT_FACTORY. For this reason, you cannot incorporate mempools into a base class without also defining a helper/factory for the child class as well (as the base class is usually smaller than the child class). In order to use the STL containers, simply use the namespaced variant of the container type. For example, mempool::osd::map myvec; Introspection ------------- The simplest way to interrogate the process is with Formater *f = ... mempool::dump(f); This will dump information about *all* memory pools. When debug mode is enabled, the runtime complexity of dump is O(num_shards * num_types). When debug name is disabled it is O(num_shards). You can also interrogate a specific pool programmatically with size_t bytes = mempool::unittest_2::allocated_bytes(); size_t items = mempool::unittest_2::allocated_items(); The runtime complexity is O(num_shards). Note that you cannot easily query per-type, primarily because debug mode is optional and you should not rely on that information being available. */ namespace mempool { // -------------------------------------------------------------- // define memory pools #define DEFINE_MEMORY_POOLS_HELPER(f) \ f(bloom_filter) \ f(bluestore_alloc) \ f(bluestore_cache_data) \ f(bluestore_cache_onode) \ f(bluestore_cache_other) \ f(bluestore_fsck) \ f(bluestore_txc) \ f(bluestore_writing_deferred) \ f(bluestore_writing) \ f(bluefs) \ f(buffer_anon) \ f(buffer_meta) \ f(osd) \ f(osd_mapbl) \ f(osd_pglog) \ f(osdmap) \ f(osdmap_mapping) \ f(pgmap) \ f(mds_co) \ f(unittest_1) \ f(unittest_2) // give them integer ids #define P(x) mempool_##x, enum pool_index_t { DEFINE_MEMORY_POOLS_HELPER(P) num_pools // Must be last. }; #undef P extern bool debug_mode; extern void set_debug_mode(bool d); // -------------------------------------------------------------- class pool_t; // we shard pool stats across many shard_t's to reduce the amount // of cacheline ping pong. enum { num_shard_bits = 5 }; enum { num_shards = 1 << num_shard_bits }; // align shard to a cacheline struct shard_t { std::atomic bytes = {0}; std::atomic items = {0}; char __padding[128 - sizeof(std::atomic)*2]; } __attribute__ ((aligned (128))); static_assert(sizeof(shard_t) == 128, "shard_t should be cacheline-sized"); struct stats_t { ssize_t items = 0; ssize_t bytes = 0; void dump(ceph::Formatter *f) const { f->dump_int("items", items); f->dump_int("bytes", bytes); } stats_t& operator+=(const stats_t& o) { items += o.items; bytes += o.bytes; return *this; } }; pool_t& get_pool(pool_index_t ix); const char *get_pool_name(pool_index_t ix); struct type_t { const char *type_name; size_t item_size; std::atomic items = {0}; // signed }; struct type_info_hash { std::size_t operator()(const std::type_info& k) const { return k.hash_code(); } }; class pool_t { shard_t shard[num_shards]; mutable std::mutex lock; // only used for types list std::unordered_map type_map; public: // // How much this pool consumes. O() // size_t allocated_bytes() const; size_t allocated_items() const; void adjust_count(ssize_t items, ssize_t bytes); shard_t* pick_a_shard() { // Dirt cheap, see: // http://fossies.org/dox/glibc-2.24/pthread__self_8c_source.html size_t me = (size_t)pthread_self(); size_t i = (me >> 3) & ((1 << num_shard_bits) - 1); return &shard[i]; } type_t *get_type(const std::type_info& ti, size_t size) { std::lock_guard l(lock); auto p = type_map.find(ti.name()); if (p != type_map.end()) { return &p->second; } type_t &t = type_map[ti.name()]; t.type_name = ti.name(); t.item_size = size; return &t; } // get pool stats. by_type is not populated if !debug void get_stats(stats_t *total, std::map *by_type) const; void dump(ceph::Formatter *f, stats_t *ptotal=0) const; }; void dump(ceph::Formatter *f); // STL allocator for use with containers. All actual state // is stored in the static pool_allocator_base_t, which saves us from // passing the allocator to container constructors. template class pool_allocator { pool_t *pool; type_t *type = nullptr; public: typedef pool_allocator allocator_type; typedef T value_type; typedef value_type *pointer; typedef const value_type * const_pointer; typedef value_type& reference; typedef const value_type& const_reference; typedef std::size_t size_type; typedef std::ptrdiff_t difference_type; template struct rebind { typedef pool_allocator other; }; void init(bool force_register) { pool = &get_pool(pool_ix); if (debug_mode || force_register) { type = pool->get_type(typeid(T), sizeof(T)); } } pool_allocator(bool force_register=false) { init(force_register); } template pool_allocator(const pool_allocator&) { init(false); } T* allocate(size_t n, void *p = nullptr) { size_t total = sizeof(T) * n; shard_t *shard = pool->pick_a_shard(); shard->bytes += total; shard->items += n; if (type) { type->items += n; } T* r = reinterpret_cast(new char[total]); return r; } void deallocate(T* p, size_t n) { size_t total = sizeof(T) * n; shard_t *shard = pool->pick_a_shard(); shard->bytes -= total; shard->items -= n; if (type) { type->items -= n; } delete[] reinterpret_cast(p); } T* allocate_aligned(size_t n, size_t align, void *p = nullptr) { size_t total = sizeof(T) * n; shard_t *shard = pool->pick_a_shard(); shard->bytes += total; shard->items += n; if (type) { type->items += n; } char *ptr; int rc = ::posix_memalign((void**)(void*)&ptr, align, total); if (rc) throw std::bad_alloc(); T* r = reinterpret_cast(ptr); return r; } void deallocate_aligned(T* p, size_t n) { size_t total = sizeof(T) * n; shard_t *shard = pool->pick_a_shard(); shard->bytes -= total; shard->items -= n; if (type) { type->items -= n; } ::free(p); } void destroy(T* p) { p->~T(); } template void destroy(U *p) { p->~U(); } void construct(T* p, const T& val) { ::new ((void *)p) T(val); } template void construct(U* p,Args&&... args) { ::new((void *)p) U(std::forward(args)...); } bool operator==(const pool_allocator&) const { return true; } bool operator!=(const pool_allocator&) const { return false; } }; // Namespace mempool #define P(x) \ namespace x { \ static const mempool::pool_index_t id = mempool::mempool_##x; \ template \ using pool_allocator = mempool::pool_allocator; \ \ using string = std::basic_string, \ pool_allocator>; \ \ template > \ using map = std::map>>; \ \ template > \ using multimap = std::multimap>>; \ \ template > \ using set = std::set>; \ \ template \ using list = std::list>; \ \ template \ using vector = std::vector>; \ \ template, \ typename eq = std::equal_to> \ using unordered_map = \ std::unordered_map>>;\ \ inline size_t allocated_bytes() { \ return mempool::get_pool(id).allocated_bytes(); \ } \ inline size_t allocated_items() { \ return mempool::get_pool(id).allocated_items(); \ } \ }; DEFINE_MEMORY_POOLS_HELPER(P) #undef P }; // Use this for any type that is contained by a container (unless it // is a class you defined; see below). #define MEMPOOL_DECLARE_FACTORY(obj, factoryname, pool) \ namespace mempool { \ namespace pool { \ extern pool_allocator alloc_##factoryname; \ } \ } #define MEMPOOL_DEFINE_FACTORY(obj, factoryname, pool) \ namespace mempool { \ namespace pool { \ pool_allocator alloc_##factoryname = {true}; \ } \ } // Use this for each class that belongs to a mempool. For example, // // class T { // MEMPOOL_CLASS_HELPERS(); // ... // }; // #define MEMPOOL_CLASS_HELPERS() \ void *operator new(size_t size); \ void *operator new[](size_t size) noexcept { \ assert(0 == "no array new"); \ return nullptr; } \ void operator delete(void *); \ void operator delete[](void *) { assert(0 == "no array delete"); } // Use this in some particular .cc file to match each class with a // MEMPOOL_CLASS_HELPERS(). #define MEMPOOL_DEFINE_OBJECT_FACTORY(obj,factoryname,pool) \ MEMPOOL_DEFINE_FACTORY(obj, factoryname, pool) \ void *obj::operator new(size_t size) { \ return mempool::pool::alloc_##factoryname.allocate(1); \ } \ void obj::operator delete(void *p) { \ return mempool::pool::alloc_##factoryname.deallocate((obj*)p, 1); \ } #endif