#ifndef CEPH_CRUSH_BUILDER_H #define CEPH_CRUSH_BUILDER_H #include "include/int_types.h" struct crush_bucket; struct crush_choose_arg; struct crush_map; struct crush_rule; /** @ingroup API * * Allocate a crush_map with __malloc(3)__ and initialize it. The * caller is responsible for deallocating the crush_map with * crush_destroy(). * * The content of the allocated crush_map is set with * set_optimal_crush_map(). The caller is responsible for setting each * tunable in the __crush_map__ for backward compatibility or mapping * stability. * * @returns a pointer to the newly created crush_map or NULL */ extern struct crush_map *crush_create(); /** @ingroup API * * Analyze the content of __map__ and set the internal values required * before it can be used to map values with crush_do_rule(). The caller * must make sure it is run before crush_do_rule() and after any * function that modifies the __map__ (crush_add_bucket(), etc.). * * @param map the crush_map */ extern void crush_finalize(struct crush_map *map); /* rules */ /** @ingroup API * * Allocate an empty crush_rule structure large enough to store __len__ steps. * Steps can be added to a rule via crush_rule_set_step(). The __ruleset__ * is a user defined integer, not used by __libcrush__ and stored in * the allocated rule at __rule->mask.ruleset__. * * The rule is designed to allow crush_do_rule() to get at least __minsize__ items * and at most __maxsize__ items. * * The __type__ is defined by the caller and will be used by * crush_find_rule() when looking for a rule and by * __CRUSH_RULE_CHOOSE*__ steps when looking for items. * * The caller is responsible for deallocating the returned pointer via * crush_destroy_rule(). * * If __malloc(3)__ fails, return NULL. * * @param len number of steps in the rule * @param ruleset user defined value * @param type user defined value * @param minsize minimum number of items the rule can map * @param maxsize maximum number of items the rule can map * * @returns a pointer to the newly created rule or NULL */ extern struct crush_rule *crush_make_rule(int len, int ruleset, int type, int minsize, int maxsize); /** @ingroup API * * Set the __pos__ step of the __rule__ to an operand and up to two arguments. * The value of the operand __op__ determines if the arguments are used and how: * * - __CRUSH_RULE_NOOP__ do nothing. * - __CRUSH_RULE_TAKE__ select the __arg1__ item * - __CRUSH_RULE_EMIT__ append the selection to the results and clear * the selection * * - __CRUSH_RULE_CHOOSE_FIRSTN__ and __CRUSH_RULE_CHOOSE_INDEP__ * recursively explore each bucket currently selected, looking for * __arg1__ items of type __arg2__ and select them. * - __CRUSH_RULE_CHOOSELEAF_FIRSTN__ and __CRUSH_RULE_CHOOSELEAF_INDEP__ * recursively explore each bucket currently selected, looking for * __arg1__ leaves within all the buckets of type __arg2__ and * select them. * * In all __CHOOSE__ steps, if __arg1__ is less than or equal to zero, * the number of items to select is equal to the __max_result__ argument * of crush_do_rule() minus __arg1__. It is common to set __arg1__ to zero * to select as many items as requested by __max_result__. * * - __CRUSH_RULE_SET_CHOOSE_TRIES__ and __CRUSH_RULE_SET_CHOOSELEAF_TRIES__ * * The CHOOSE_FIRSTN and CHOOSE_INDEP rule step look for buckets of * a given type, randomly selecting them. If they are unlucky and * find the same bucket twice, they will try N+1 times (N being the * value of the choose_total_tries tunable). If there is a previous * SET_CHOOSE_TRIES step in the same rule, it will try C times * instead (C being the value of the argument of the * SET_CHOOSE_TRIES step). * * Note: the __choose_total_tries__ tunable defined in crush_map is * the number of retry, not the number of tries. The number of tries * is the number of retry+1. The SET_CHOOSE_TRIES rule step sets the * number of tries and does not need the + 1. This confusing * difference is inherited from an off-by-one bug from years ago. * * The CHOOSELEAF_FIRSTN and CHOOSELEAF_INDEP rule step do the same * as CHOOSE_FIRSTN and CHOOSE_INDEP but also recursively explore * each bucket found, looking for a single device. The same device * may be found in two different buckets because the crush map is * not a strict hierarchy, it is a DAG. When such a collision * happens, they will try again. The number of times they try to * find a non colliding device is: * * - If FIRSTN and there is no previous SET_CHOOSELEAF_TRIES rule * step: try N + 1 times (N being the value of the * __choose_total_tries__ tunable defined in crush_map) * * - If FIRSTN and there is a previous SET_CHOOSELEAF_TRIES rule * step: try P times (P being the value of the argument of the * SET_CHOOSELEAF_TRIES rule step) * * - If INDEP and there is no previous SET_CHOOSELEAF_TRIES rule * step: try 1 time. * * - If INDEP and there is a previous SET_CHOOSELEAF_TRIES rule step: try * P times (P being the value of the argument of the SET_CHOOSELEAF_TRIES * rule step) * * @param rule the rule in which the step is inserted * @param pos the zero based step index * @param op one of __CRUSH_RULE_NOOP__, __CRUSH_RULE_TAKE__, __CRUSH_RULE_CHOOSE_FIRSTN__, __CRUSH_RULE_CHOOSE_INDEP__, __CRUSH_RULE_CHOOSELEAF_FIRSTN__, __CRUSH_RULE_CHOOSELEAF_INDEP__, __CRUSH_RULE_SET_CHOOSE_TRIES__, __CRUSH_RULE_SET_CHOOSELEAF_TRIES__ or __CRUSH_RULE_EMIT__ * @param arg1 first argument for __op__ * @param arg2 second argument for __op__ */ extern void crush_rule_set_step(struct crush_rule *rule, int pos, int op, int arg1, int arg2); /** @ingroup API * * Add the __rule__ into the crush __map__ and assign it the * __ruleno__ unique identifier. If __ruleno__ is -1, the function will * assign the lowest available identifier. The __ruleno__ value must be * a positive integer lower than __CRUSH_MAX_RULES__. * * - return -ENOSPC if the rule identifier is >= __CRUSH_MAX_RULES__ * - return -ENOMEM if __realloc(3)__ fails to expand the array of * rules in the __map__ * * @param map the crush_map * @param rule the rule to add to the __map__ * @param ruleno a positive integer < __CRUSH_MAX_RULES__ or -1 * * @returns the rule unique identifier on success, < 0 on error */ extern int crush_add_rule(struct crush_map *map, struct crush_rule *rule, int ruleno); /* buckets */ extern int crush_get_next_bucket_id(struct crush_map *map); /** @ingroup API * * Add __bucket__ into the crush __map__ and assign it the * __bucketno__ unique identifier. If __bucketno__ is 0, the function * will assign the lowest available identifier. The bucket identifier * must be a negative integer. The bucket identifier is returned via * __idout__. * * - return -ENOMEM if __realloc(3)__ fails to expand the array of * buckets in the __map__ * - return -EEXIST if the __bucketno__ identifier is already assigned * to another bucket. * * @param[in] map the crush_map * @param[in] bucketno the bucket unique identifer or 0 * @param[in] bucket the bucket to add to the __map__ * @param[out] idout a pointer to the bucket identifier * * @returns 0 on success, < 0 on error */ extern int crush_add_bucket(struct crush_map *map, int bucketno, struct crush_bucket *bucket, int *idout); /** @ingroup API * * Allocate a crush_bucket with __malloc(3)__ and initialize it. The * content of the bucket is filled with __size__ items from * __items__. The item selection is set to use __alg__ which is one of * ::CRUSH_BUCKET_UNIFORM , ::CRUSH_BUCKET_LIST or * ::CRUSH_BUCKET_STRAW2. The initial __items__ are assigned a * weight from the __weights__ array, depending on the value of * __alg__. If __alg__ is ::CRUSH_BUCKET_UNIFORM, all items are set * to have a weight equal to __weights[0]__, otherwise the weight of * __items[x]__ is set to be the value of __weights[x]__. * * The caller is responsible for deallocating the returned pointer via * crush_destroy_bucket(). * * @param map __unused__ * @param alg algorithm for item selection * @param hash always set to CRUSH_HASH_RJENKINS1 * @param type user defined bucket type * @param size of the __items__ array * @param items array of __size__ items * @param weights the weight of each item in __items__, depending on __alg__ * * @returns a pointer to the newly created bucket or NULL */ struct crush_bucket *crush_make_bucket(struct crush_map *map, int alg, int hash, int type, int size, int *items, int *weights); extern struct crush_choose_arg *crush_make_choose_args(struct crush_map *map, int num_positions); extern void crush_destroy_choose_args(struct crush_choose_arg *args); /** @ingroup API * * Add __item__ to __bucket__ with __weight__. The weight of the new * item is added to the weight of the bucket so that it reflects * the total weight of all items. * * If __bucket->alg__ is ::CRUSH_BUCKET_UNIFORM, the value of __weight__ must be equal to * __(struct crush_bucket_uniform *)bucket->item_weight__. * * - return -ENOMEM if the __bucket__ cannot be resized with __realloc(3)__. * - return -ERANGE if adding __weight__ to the weight of the bucket overflows. * - return -EINVAL if __bucket->alg__ is ::CRUSH_BUCKET_UNIFORM and * the __weight__ is not equal to __(struct crush_bucket_uniform *)bucket->item_weight__. * - return -1 if the value of __bucket->alg__ is unknown. * * @returns 0 on success, < 0 on error */ extern int crush_bucket_add_item(struct crush_map *map, struct crush_bucket *bucket, int item, int weight); /** @ingroup API * * If __bucket->alg__ is ::CRUSH_BUCKET_UNIFORM, * __(struct crush_bucket_uniform *)bucket->item_weight__ is set to __weight__ and the * weight of the bucket is set to be the number of items in the bucket times the weight. * The return value is the difference between the new bucket weight and the former * bucket weight. The __item__ argument is ignored. * * If __bucket->alg__ is different from ::CRUSH_BUCKET_UNIFORM, * set the __weight__ of __item__ in __bucket__. The former weight of the * item is subtracted from the weight of the bucket and the new weight is added. * The return value is the difference between the new item weight and the former * item weight. * * @returns the difference between the new weight and the former weight */ extern int crush_bucket_adjust_item_weight(struct crush_map *map, struct crush_bucket *bucket, int item, int weight); /** @ingroup API * * Recursively update the weight of __bucket__ and its children, deep * first. The __bucket__ weight is set to the sum of the weight of the * items it contains. * * - return -ERANGE if the sum of the weight of the items in __bucket__ overflows. * - return -1 if the value of __bucket->alg__ is unknown. * * @param map a crush_map containing __bucket__ * @param bucket the root of the tree to reweight * @returns 0 on success, < 0 on error */ extern int crush_reweight_bucket(struct crush_map *map, struct crush_bucket *bucket); /** @ingroup API * * Remove __bucket__ from __map__ and deallocate it via crush_destroy_bucket(). * __assert(3)__ that __bucket__ is in __map__. The caller is responsible for * making sure the bucket is not the child of any other bucket in the __map__. * * @param map a crush_map containing __bucket__ * @param bucket the bucket to remove from __map__ * @returns 0 */ extern int crush_remove_bucket(struct crush_map *map, struct crush_bucket *bucket); /** @ingroup API * * Remove __item__ from __bucket__ and subtract the item weight from * the bucket weight. If the weight of the item is greater than the * weight of the bucket, silentely set the bucket weight to zero. * * - return -ENOMEM if the __bucket__ cannot be sized down with __realloc(3)__. * - return -1 if the value of __bucket->alg__ is unknown. * * @param map __unused__ * @param bucket the bucket from which __item__ is removed * @param item the item to remove from __bucket__ * @returns 0 on success, < 0 on error */ extern int crush_bucket_remove_item(struct crush_map *map, struct crush_bucket *bucket, int item); struct crush_bucket_uniform * crush_make_uniform_bucket(int hash, int type, int size, int *items, int item_weight); struct crush_bucket_list* crush_make_list_bucket(int hash, int type, int size, int *items, int *weights); struct crush_bucket_tree* crush_make_tree_bucket(int hash, int type, int size, int *items, /* in leaf order */ int *weights); struct crush_bucket_straw * crush_make_straw_bucket(struct crush_map *map, int hash, int type, int size, int *items, int *weights); extern int crush_addition_is_unsafe(__u32 a, __u32 b); extern int crush_multiplication_is_unsafe(__u32 a, __u32 b); /** @ingroup API * * Set the __map__ tunables to implement the most ancient behavior, * for backward compatibility purposes only. * * - choose_local_tries == 2 * - choose_local_fallback_tries == 5 * - choose_total_tries == 19 * - chooseleaf_descend_once == 0 * - chooseleaf_vary_r == 0 * - straw_calc_version == 0 * - chooseleaf_stable = 0 * * See the __crush_map__ documentation for more information about * each tunable. * * @param map a crush_map */ extern void set_legacy_crush_map(struct crush_map *map); /** @ingroup API * * Set the __map__ tunables to implement the optimal behavior. These * are the values set by crush_create(). It does not guarantee a * stable mapping after an upgrade. * * For instance when a bug is fixed it may significantly change the * mapping. In that case a new tunable (say tunable_new) is added so * the caller can control when the bug fix is activated. The * set_optimal_crush_map() function will always set all tunables, * including tunable_new, to fix all bugs even if it means changing * the mapping. If the caller needs fine grained control on the * tunables to upgrade to a new version without changing the mapping, * it needs to set the __crush_map__ tunables individually. * * See the __crush_map__ documentation for more information about * each tunable. * * @param map a crush_map */ extern void set_optimal_crush_map(struct crush_map *map); #endif