// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- // vim: ts=8 sw=2 smarttab #ifndef CEPH_CRUSH_WRAPPER_H #define CEPH_CRUSH_WRAPPER_H #include #include #include #include #include #include "include/types.h" extern "C" { #include "crush.h" #include "hash.h" #include "mapper.h" #include "builder.h" } #include "include/assert.h" #include "include/err.h" #include "include/encoding.h" #include "include/mempool.h" #include "common/Mutex.h" #define BUG_ON(x) assert(!(x)) namespace ceph { class Formatter; } namespace CrushTreeDumper { typedef mempool::osdmap::map name_map_t; } WRITE_RAW_ENCODER(crush_rule_mask) // it's all u8's inline static void encode(const crush_rule_step &s, bufferlist &bl) { ::encode(s.op, bl); ::encode(s.arg1, bl); ::encode(s.arg2, bl); } inline static void decode(crush_rule_step &s, bufferlist::iterator &p) { ::decode(s.op, p); ::decode(s.arg1, p); ::decode(s.arg2, p); } using namespace std; class CrushWrapper { public: // magic value used by OSDMap for a "default" fallback choose_args, used if // the choose_arg_map passed to do_rule does not exist. if this also // doesn't exist, fall back to canonical weights. enum { DEFAULT_CHOOSE_ARGS = -1 }; std::map type_map; /* bucket/device type names */ std::map name_map; /* bucket/device names */ std::map rule_name_map; std::map class_map; /* item id -> class id */ std::map class_name; /* class id -> class name */ std::map class_rname; /* class name -> class id */ std::map > class_bucket; /* bucket[id][class] == id */ std::map choose_args; private: struct crush_map *crush; bool have_uniform_rules = false; /* reverse maps */ mutable bool have_rmaps; mutable std::map type_rmap, name_rmap, rule_name_rmap; void build_rmaps() const { if (have_rmaps) return; build_rmap(type_map, type_rmap); build_rmap(name_map, name_rmap); build_rmap(rule_name_map, rule_name_rmap); have_rmaps = true; } void build_rmap(const map &f, std::map &r) const { r.clear(); for (std::map::const_iterator p = f.begin(); p != f.end(); ++p) r[p->second] = p->first; } public: CrushWrapper(const CrushWrapper& other); const CrushWrapper& operator=(const CrushWrapper& other); CrushWrapper() : crush(0), have_rmaps(false) { create(); } ~CrushWrapper() { if (crush) crush_destroy(crush); choose_args_clear(); } crush_map *get_crush_map() { return crush; } /* building */ void create() { if (crush) crush_destroy(crush); crush = crush_create(); choose_args_clear(); assert(crush); have_rmaps = false; set_tunables_default(); } /** * true if any rule has a rule id != its position in the array * * These indicate "ruleset" IDs that were created by older versions * of Ceph. They are cleaned up in renumber_rules so that eventually * we can remove the code for handling them. */ bool has_legacy_rule_ids() const; /** * fix rules whose ruleid != ruleset * * These rules were created in older versions of Ceph. The concept * of a ruleset no longer exists. * * Return a map of old ID -> new ID. Caller must update OSDMap * to use new IDs. */ std::map renumber_rules(); /// true if any buckets that aren't straw2 bool has_non_straw2_buckets() const; // tunables void set_tunables_argonaut() { crush->choose_local_tries = 2; crush->choose_local_fallback_tries = 5; crush->choose_total_tries = 19; crush->chooseleaf_descend_once = 0; crush->chooseleaf_vary_r = 0; crush->chooseleaf_stable = 0; crush->allowed_bucket_algs = CRUSH_LEGACY_ALLOWED_BUCKET_ALGS; } void set_tunables_bobtail() { crush->choose_local_tries = 0; crush->choose_local_fallback_tries = 0; crush->choose_total_tries = 50; crush->chooseleaf_descend_once = 1; crush->chooseleaf_vary_r = 0; crush->chooseleaf_stable = 0; crush->allowed_bucket_algs = CRUSH_LEGACY_ALLOWED_BUCKET_ALGS; } void set_tunables_firefly() { crush->choose_local_tries = 0; crush->choose_local_fallback_tries = 0; crush->choose_total_tries = 50; crush->chooseleaf_descend_once = 1; crush->chooseleaf_vary_r = 1; crush->chooseleaf_stable = 0; crush->allowed_bucket_algs = CRUSH_LEGACY_ALLOWED_BUCKET_ALGS; } void set_tunables_hammer() { crush->choose_local_tries = 0; crush->choose_local_fallback_tries = 0; crush->choose_total_tries = 50; crush->chooseleaf_descend_once = 1; crush->chooseleaf_vary_r = 1; crush->chooseleaf_stable = 0; crush->allowed_bucket_algs = (1 << CRUSH_BUCKET_UNIFORM) | (1 << CRUSH_BUCKET_LIST) | (1 << CRUSH_BUCKET_STRAW) | (1 << CRUSH_BUCKET_STRAW2); } void set_tunables_jewel() { crush->choose_local_tries = 0; crush->choose_local_fallback_tries = 0; crush->choose_total_tries = 50; crush->chooseleaf_descend_once = 1; crush->chooseleaf_vary_r = 1; crush->chooseleaf_stable = 1; crush->allowed_bucket_algs = (1 << CRUSH_BUCKET_UNIFORM) | (1 << CRUSH_BUCKET_LIST) | (1 << CRUSH_BUCKET_STRAW) | (1 << CRUSH_BUCKET_STRAW2); } void set_tunables_legacy() { set_tunables_argonaut(); crush->straw_calc_version = 0; } void set_tunables_optimal() { set_tunables_jewel(); crush->straw_calc_version = 1; } void set_tunables_default() { set_tunables_jewel(); crush->straw_calc_version = 1; } int get_choose_local_tries() const { return crush->choose_local_tries; } void set_choose_local_tries(int n) { crush->choose_local_tries = n; } int get_choose_local_fallback_tries() const { return crush->choose_local_fallback_tries; } void set_choose_local_fallback_tries(int n) { crush->choose_local_fallback_tries = n; } int get_choose_total_tries() const { return crush->choose_total_tries; } void set_choose_total_tries(int n) { crush->choose_total_tries = n; } int get_chooseleaf_descend_once() const { return crush->chooseleaf_descend_once; } void set_chooseleaf_descend_once(int n) { crush->chooseleaf_descend_once = !!n; } int get_chooseleaf_vary_r() const { return crush->chooseleaf_vary_r; } void set_chooseleaf_vary_r(int n) { crush->chooseleaf_vary_r = n; } int get_chooseleaf_stable() const { return crush->chooseleaf_stable; } void set_chooseleaf_stable(int n) { crush->chooseleaf_stable = n; } int get_straw_calc_version() const { return crush->straw_calc_version; } void set_straw_calc_version(int n) { crush->straw_calc_version = n; } unsigned get_allowed_bucket_algs() const { return crush->allowed_bucket_algs; } void set_allowed_bucket_algs(unsigned n) { crush->allowed_bucket_algs = n; } bool has_argonaut_tunables() const { return crush->choose_local_tries == 2 && crush->choose_local_fallback_tries == 5 && crush->choose_total_tries == 19 && crush->chooseleaf_descend_once == 0 && crush->chooseleaf_vary_r == 0 && crush->chooseleaf_stable == 0 && crush->allowed_bucket_algs == CRUSH_LEGACY_ALLOWED_BUCKET_ALGS; } bool has_bobtail_tunables() const { return crush->choose_local_tries == 0 && crush->choose_local_fallback_tries == 0 && crush->choose_total_tries == 50 && crush->chooseleaf_descend_once == 1 && crush->chooseleaf_vary_r == 0 && crush->chooseleaf_stable == 0 && crush->allowed_bucket_algs == CRUSH_LEGACY_ALLOWED_BUCKET_ALGS; } bool has_firefly_tunables() const { return crush->choose_local_tries == 0 && crush->choose_local_fallback_tries == 0 && crush->choose_total_tries == 50 && crush->chooseleaf_descend_once == 1 && crush->chooseleaf_vary_r == 1 && crush->chooseleaf_stable == 0 && crush->allowed_bucket_algs == CRUSH_LEGACY_ALLOWED_BUCKET_ALGS; } bool has_hammer_tunables() const { return crush->choose_local_tries == 0 && crush->choose_local_fallback_tries == 0 && crush->choose_total_tries == 50 && crush->chooseleaf_descend_once == 1 && crush->chooseleaf_vary_r == 1 && crush->chooseleaf_stable == 0 && crush->allowed_bucket_algs == ((1 << CRUSH_BUCKET_UNIFORM) | (1 << CRUSH_BUCKET_LIST) | (1 << CRUSH_BUCKET_STRAW) | (1 << CRUSH_BUCKET_STRAW2)); } bool has_jewel_tunables() const { return crush->choose_local_tries == 0 && crush->choose_local_fallback_tries == 0 && crush->choose_total_tries == 50 && crush->chooseleaf_descend_once == 1 && crush->chooseleaf_vary_r == 1 && crush->chooseleaf_stable == 1 && crush->allowed_bucket_algs == ((1 << CRUSH_BUCKET_UNIFORM) | (1 << CRUSH_BUCKET_LIST) | (1 << CRUSH_BUCKET_STRAW) | (1 << CRUSH_BUCKET_STRAW2)); } bool has_optimal_tunables() const { return has_jewel_tunables(); } bool has_legacy_tunables() const { return has_argonaut_tunables(); } bool has_nondefault_tunables() const { return (crush->choose_local_tries != 2 || crush->choose_local_fallback_tries != 5 || crush->choose_total_tries != 19); } bool has_nondefault_tunables2() const { return crush->chooseleaf_descend_once != 0; } bool has_nondefault_tunables3() const { return crush->chooseleaf_vary_r != 0; } bool has_nondefault_tunables5() const { return crush->chooseleaf_stable != 0; } bool has_v2_rules() const; bool has_v3_rules() const; bool has_v4_buckets() const; bool has_v5_rules() const; bool has_choose_args() const; // any choose_args bool has_incompat_choose_args() const; // choose_args that can't be made compat bool is_v2_rule(unsigned ruleid) const; bool is_v3_rule(unsigned ruleid) const; bool is_v5_rule(unsigned ruleid) const; string get_min_required_version() const { if (has_v5_rules() || has_nondefault_tunables5()) return "jewel"; else if (has_v4_buckets()) return "hammer"; else if (has_nondefault_tunables3()) return "firefly"; else if (has_nondefault_tunables2() || has_nondefault_tunables()) return "bobtail"; else return "argonaut"; } // default bucket types unsigned get_default_bucket_alg() const { // in order of preference if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_STRAW2)) return CRUSH_BUCKET_STRAW2; if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_STRAW)) return CRUSH_BUCKET_STRAW; if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_TREE)) return CRUSH_BUCKET_TREE; if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_LIST)) return CRUSH_BUCKET_LIST; if (crush->allowed_bucket_algs & (1 << CRUSH_BUCKET_UNIFORM)) return CRUSH_BUCKET_UNIFORM; return 0; } // bucket types int get_num_type_names() const { return type_map.size(); } int get_max_type_id() const { if (type_map.empty()) return 0; return type_map.rbegin()->first; } int get_type_id(const string& name) const { build_rmaps(); if (type_rmap.count(name)) return type_rmap[name]; return -1; } const char *get_type_name(int t) const { std::map::const_iterator p = type_map.find(t); if (p != type_map.end()) return p->second.c_str(); return 0; } void set_type_name(int i, const string& name) { type_map[i] = name; if (have_rmaps) type_rmap[name] = i; } // item/bucket names bool name_exists(const string& name) const { build_rmaps(); return name_rmap.count(name); } bool item_exists(int i) const { return name_map.count(i); } int get_item_id(const string& name) const { build_rmaps(); if (name_rmap.count(name)) return name_rmap[name]; return 0; /* hrm */ } const char *get_item_name(int t) const { std::map::const_iterator p = name_map.find(t); if (p != name_map.end()) return p->second.c_str(); return 0; } int set_item_name(int i, const string& name) { if (!is_valid_crush_name(name)) return -EINVAL; name_map[i] = name; if (have_rmaps) name_rmap[name] = i; return 0; } void swap_names(int a, int b) { string an = name_map[a]; string bn = name_map[b]; name_map[a] = bn; name_map[b] = an; if (have_rmaps) { name_rmap[an] = b; name_rmap[bn] = a; } } int split_id_class(int i, int *idout, int *classout) const; bool class_exists(const string& name) const { return class_rname.count(name); } const char *get_class_name(int i) const { auto p = class_name.find(i); if (p != class_name.end()) return p->second.c_str(); return 0; } int get_class_id(const string& name) const { auto p = class_rname.find(name); if (p != class_rname.end()) return p->second; else return -EINVAL; } int remove_class_name(const string& name) { auto p = class_rname.find(name); if (p == class_rname.end()) return -ENOENT; int class_id = p->second; auto q = class_name.find(class_id); if (q == class_name.end()) return -ENOENT; class_rname.erase(name); class_name.erase(class_id); return 0; } int32_t _alloc_class_id() const; int get_or_create_class_id(const string& name) { int c = get_class_id(name); if (c < 0) { int i = _alloc_class_id(); class_name[i] = name; class_rname[name] = i; return i; } else { return c; } } const char *get_item_class(int t) const { std::map::const_iterator p = class_map.find(t); if (p == class_map.end()) return 0; return get_class_name(p->second); } int set_item_class(int i, const string& name) { if (!is_valid_crush_name(name)) return -EINVAL; class_map[i] = get_or_create_class_id(name); return 0; } int set_item_class(int i, int c) { class_map[i] = c; return c; } void get_devices_by_class(const string &name, set *devices) const { assert(devices); devices->clear(); if (!class_exists(name)) { return; } auto cid = get_class_id(name); for (auto& p : class_map) { if (p.first >= 0 && p.second == cid) { devices->insert(p.first); } } } void class_remove_item(int i) { auto it = class_map.find(i); if (it == class_map.end()) { return; } class_map.erase(it); } int can_rename_item(const string& srcname, const string& dstname, ostream *ss) const; int rename_item(const string& srcname, const string& dstname, ostream *ss); int can_rename_bucket(const string& srcname, const string& dstname, ostream *ss) const; int rename_bucket(const string& srcname, const string& dstname, ostream *ss); // rule names int rename_rule(const string& srcname, const string& dstname, ostream *ss); bool rule_exists(string name) const { build_rmaps(); return rule_name_rmap.count(name); } int get_rule_id(string name) const { build_rmaps(); if (rule_name_rmap.count(name)) return rule_name_rmap[name]; return -ENOENT; } const char *get_rule_name(int t) const { std::map::const_iterator p = rule_name_map.find(t); if (p != rule_name_map.end()) return p->second.c_str(); return 0; } void set_rule_name(int i, const string& name) { rule_name_map[i] = name; if (have_rmaps) rule_name_rmap[name] = i; } bool is_shadow_item(int id) const { const char *name = get_item_name(id); return name && !is_valid_crush_name(name); } /** * find tree nodes referenced by rules by a 'take' command * * Note that these may not be parentless roots. */ void find_takes(set *roots) const; /** * find tree roots * * These are parentless nodes in the map. */ void find_roots(set *roots) const; /** * find tree roots that contain shadow (device class) items only */ void find_shadow_roots(set *roots) const { set all; find_roots(&all); for (auto& p: all) { if (is_shadow_item(p)) { roots->insert(p); } } } /** * find tree roots that are not shadow (device class) items * * These are parentless nodes in the map that are not shadow * items for device classes. */ void find_nonshadow_roots(set *roots) const { set all; find_roots(&all); for (auto& p: all) { if (!is_shadow_item(p)) { roots->insert(p); } } } /** * see if an item is contained within a subtree * * @param root haystack * @param item needle * @return true if the item is located beneath the given node */ bool subtree_contains(int root, int item) const; private: /** * search for an item in any bucket * * @param i item * @return true if present */ bool _search_item_exists(int i) const; public: /** * see if item is located where we think it is * * This verifies that the given item is located at a particular * location in the hierarchy. However, that check is imprecise; we * are actually verifying that the most specific location key/value * is correct. For example, if loc specifies that rack=foo and * host=bar, it will verify that host=bar is correct; any placement * above that level in the hierarchy is ignored. This matches the * semantics for insert_item(). * * @param cct cct * @param item item id * @param loc location to check (map of type to bucket names) * @param weight optional pointer to weight of item at that location * @return true if item is at specified location */ bool check_item_loc(CephContext *cct, int item, const map& loc, int *iweight); bool check_item_loc(CephContext *cct, int item, const map& loc, float *weight) { int iweight; bool ret = check_item_loc(cct, item, loc, &iweight); if (weight) *weight = (float)iweight / (float)0x10000; return ret; } /** * returns the (type, name) of the parent bucket of id * * FIXME: ambiguous for items that occur multiple times in the map */ pair get_immediate_parent(int id, int *ret = NULL); int get_immediate_parent_id(int id, int *parent) const; /** * return ancestor of the given type, or 0 if none * (parent is always a bucket and thus <0) */ int get_parent_of_type(int id, int type) const; /** * get the fully qualified location of a device by successively finding * parents beginning at ID and ending at highest type number specified in * the CRUSH map which assumes that if device foo is under device bar, the * type_id of foo < bar where type_id is the integer specified in the CRUSH map * * returns the location in the form of (type=foo) where type is a type of bucket * specified in the CRUSH map and foo is a name specified in the CRUSH map */ map get_full_location(int id); /* * identical to get_full_location(int id) although it returns the type/name * pairs in the order they occur in the hierarchy. * * returns -ENOENT if id is not found. */ int get_full_location_ordered(int id, vector >& path); /* * identical to get_full_location_ordered(int id, vector >& path), * although it returns a concatenated string with the type/name pairs in descending * hierarchical order with format key1=val1,key2=val2. * * returns the location in descending hierarchy as a string. */ string get_full_location_ordered_string(int id); /** * returns (type_id, type) of all parent buckets between id and * default, can be used to check for anomolous CRUSH maps */ map get_parent_hierarchy(int id); /** * enumerate immediate children of given node * * @param id parent bucket or device id * @return number of items, or error */ int get_children(int id, list *children); /** * enumerate leaves(devices) of given node * * @param name parent bucket name * @return 0 on success or a negative errno on error. */ int get_leaves(const string &name, set *leaves); int _get_leaves(int id, list *leaves); // worker /** * insert an item into the map at a specific position * * Add an item as a specific location of the hierarchy. * Specifically, we look for the most specific location constraint * for which a bucket already exists, and then create intervening * buckets beneath that in order to place the item. * * Note that any location specifiers *above* the most specific match * are ignored. For example, if we specify that osd.12 goes in * host=foo, rack=bar, and row=baz, and rack=bar is the most * specific match, we will create host=foo beneath that point and * put osd.12 inside it. However, we will not verify that rack=bar * is beneath row=baz or move it. * * In short, we will build out a hierarchy, and move leaves around, * but not adjust the hierarchy's internal structure. Yet. * * If the item is already present in the map, we will return EEXIST. * If the location key/value pairs are nonsensical * (rack=nameofdevice), or location specifies that do not attach us * to any existing part of the hierarchy, we will return EINVAL. * * @param cct cct * @param id item id * @param weight item weight * @param name item name * @param loc location (map of type to bucket names) * @return 0 for success, negative on error */ int insert_item(CephContext *cct, int id, float weight, string name, const map& loc); /** * move a bucket in the hierarchy to the given location * * This has the same location and ancestor creation behavior as * insert_item(), but will relocate the specified existing bucket. * * @param cct cct * @param id bucket id * @param loc location (map of type to bucket names) * @return 0 for success, negative on error */ int move_bucket(CephContext *cct, int id, const map& loc); /** * swap bucket contents of two buckets without touching bucket ids * * @param cct cct * @param src bucket a * @param dst bucket b * @return 0 for success, negative on error */ int swap_bucket(CephContext *cct, int src, int dst); /** * add a link to an existing bucket in the hierarchy to the new location * * This has the same location and ancestor creation behavior as * insert_item(), but will add a new link to the specified existing * bucket. * * @param cct cct * @param id bucket id * @param loc location (map of type to bucket names) * @return 0 for success, negative on error */ int link_bucket(CephContext *cct, int id, const map& loc); /** * add or update an item's position in the map * * This is analogous to insert_item, except we will move an item if * it is already present. * * @param cct cct * @param id item id * @param weight item weight * @param name item name * @param loc location (map of type to bucket names) * @return 0 for no change, 1 for successful change, negative on error */ int update_item(CephContext *cct, int id, float weight, string name, const map& loc); /** * create or move an item, but do not adjust its weight if it already exists * * @param cct cct * @param item item id * @param weight initial item weight (if we need to create it) * @param name item name * @param loc location (map of type to bucket names) * @return 0 for no change, 1 for successful change, negative on error */ int create_or_move_item(CephContext *cct, int item, float weight, string name, const map& loc); /** * remove all instances of an item from the map * * @param cct cct * @param id item id to remove * @param unlink_only unlink but do not remove bucket (useful if multiple links or not empty) * @return 0 on success, negative on error */ int remove_item(CephContext *cct, int id, bool unlink_only); /** * recursively remove buckets starting at item and stop removing * when a bucket is in use. * * @param item id to remove * @return 0 on success, negative on error */ int remove_root(int item); /** * remove all instances of an item nested beneath a certain point from the map * * @param cct cct * @param id item id to remove * @param ancestor ancestor item id under which to search for id * @param unlink_only unlink but do not remove bucket (useful if bucket has multiple links or is not empty) * @return 0 on success, negative on error */ private: bool _maybe_remove_last_instance(CephContext *cct, int id, bool unlink_only); int _remove_item_under(CephContext *cct, int id, int ancestor, bool unlink_only); bool _bucket_is_in_use(int id); public: int remove_item_under(CephContext *cct, int id, int ancestor, bool unlink_only); /** * calculate the locality/distance from a given id to a crush location map * * Specifically, we look for the lowest-valued type for which the * location of id matches that described in loc. * * @param cct cct * @param id the existing id in the map * @param loc a set of key=value pairs describing a location in the hierarchy */ int get_common_ancestor_distance(CephContext *cct, int id, const std::multimap& loc); /** * parse a set of key/value pairs out of a string vector * * These are used to describe a location in the CRUSH hierarchy. * * @param args list of strings (each key= or key=value) * @param ploc pointer to a resulting location map or multimap */ static int parse_loc_map(const std::vector& args, std::map *ploc); static int parse_loc_multimap(const std::vector& args, std::multimap *ploc); /** * get an item's weight * * Will return the weight for the first instance it finds. * * @param id item id to check * @return weight of item */ int get_item_weight(int id) const; float get_item_weightf(int id) const { return (float)get_item_weight(id) / (float)0x10000; } int get_item_weight_in_loc(int id, const map &loc); float get_item_weightf_in_loc(int id, const map &loc) { return (float)get_item_weight_in_loc(id, loc) / (float)0x10000; } int validate_weightf(float weight) { uint64_t iweight = weight * 0x10000; if (iweight > std::numeric_limits::max()) { return -EOVERFLOW; } return 0; } int adjust_item_weight(CephContext *cct, int id, int weight); int adjust_item_weightf(CephContext *cct, int id, float weight) { int r = validate_weightf(weight); if (r < 0) { return r; } return adjust_item_weight(cct, id, (int)(weight * (float)0x10000)); } int adjust_item_weight_in_loc(CephContext *cct, int id, int weight, const map& loc); int adjust_item_weightf_in_loc(CephContext *cct, int id, float weight, const map& loc) { int r = validate_weightf(weight); if (r < 0) { return r; } return adjust_item_weight_in_loc(cct, id, (int)(weight * (float)0x10000), loc); } void reweight(CephContext *cct); int adjust_subtree_weight(CephContext *cct, int id, int weight); int adjust_subtree_weightf(CephContext *cct, int id, float weight) { int r = validate_weightf(weight); if (r < 0) { return r; } return adjust_subtree_weight(cct, id, (int)(weight * (float)0x10000)); } /// check if item id is present in the map hierarchy bool check_item_present(int id) const; /*** devices ***/ int get_max_devices() const { if (!crush) return 0; return crush->max_devices; } /*** rules ***/ private: crush_rule *get_rule(unsigned ruleno) const { if (!crush) return (crush_rule *)(-ENOENT); if (ruleno >= crush->max_rules) return 0; return crush->rules[ruleno]; } crush_rule_step *get_rule_step(unsigned ruleno, unsigned step) const { crush_rule *n = get_rule(ruleno); if (IS_ERR(n)) return (crush_rule_step *)(-EINVAL); if (step >= n->len) return (crush_rule_step *)(-EINVAL); return &n->steps[step]; } public: /* accessors */ int get_max_rules() const { if (!crush) return 0; return crush->max_rules; } bool rule_exists(unsigned ruleno) const { if (!crush) return false; if (ruleno < crush->max_rules && crush->rules[ruleno] != NULL) return true; return false; } bool rule_has_take(unsigned ruleno, int take) const { if (!crush) return false; crush_rule *rule = get_rule(ruleno); for (unsigned i = 0; i < rule->len; ++i) { if (rule->steps[i].op == CRUSH_RULE_TAKE && rule->steps[i].arg1 == take) { return true; } } return false; } int get_rule_len(unsigned ruleno) const { crush_rule *r = get_rule(ruleno); if (IS_ERR(r)) return PTR_ERR(r); return r->len; } int get_rule_mask_ruleset(unsigned ruleno) const { crush_rule *r = get_rule(ruleno); if (IS_ERR(r)) return -1; return r->mask.ruleset; } int get_rule_mask_type(unsigned ruleno) const { crush_rule *r = get_rule(ruleno); if (IS_ERR(r)) return -1; return r->mask.type; } int get_rule_mask_min_size(unsigned ruleno) const { crush_rule *r = get_rule(ruleno); if (IS_ERR(r)) return -1; return r->mask.min_size; } int get_rule_mask_max_size(unsigned ruleno) const { crush_rule *r = get_rule(ruleno); if (IS_ERR(r)) return -1; return r->mask.max_size; } int get_rule_op(unsigned ruleno, unsigned step) const { crush_rule_step *s = get_rule_step(ruleno, step); if (IS_ERR(s)) return PTR_ERR(s); return s->op; } int get_rule_arg1(unsigned ruleno, unsigned step) const { crush_rule_step *s = get_rule_step(ruleno, step); if (IS_ERR(s)) return PTR_ERR(s); return s->arg1; } int get_rule_arg2(unsigned ruleno, unsigned step) const { crush_rule_step *s = get_rule_step(ruleno, step); if (IS_ERR(s)) return PTR_ERR(s); return s->arg2; } private: float _get_take_weight_osd_map(int root, map *pmap) const; void _normalize_weight_map(float sum, const map& m, map *pmap) const; public: /** * calculate a map of osds to weights for a given rule * * Generate a map of which OSDs get how much relative weight for a * given rule. * * @param ruleno [in] rule id * @param pmap [out] map of osd to weight * @return 0 for success, or negative error code */ int get_rule_weight_osd_map(unsigned ruleno, map *pmap) const; /** * calculate a map of osds to weights for a given starting root * * Generate a map of which OSDs get how much relative weight for a * given starting root * * @param root node * @param pmap [out] map of osd to weight * @return 0 for success, or negative error code */ int get_take_weight_osd_map(int root, map *pmap) const; /* modifiers */ int add_rule(int ruleno, int len, int type, int minsize, int maxsize) { if (!crush) return -ENOENT; crush_rule *n = crush_make_rule(len, ruleno, type, minsize, maxsize); assert(n); ruleno = crush_add_rule(crush, n, ruleno); return ruleno; } int set_rule_mask_max_size(unsigned ruleno, int max_size) { crush_rule *r = get_rule(ruleno); if (IS_ERR(r)) return -1; return r->mask.max_size = max_size; } int set_rule_step(unsigned ruleno, unsigned step, int op, int arg1, int arg2) { if (!crush) return -ENOENT; crush_rule *n = get_rule(ruleno); if (!n) return -1; crush_rule_set_step(n, step, op, arg1, arg2); return 0; } int set_rule_step_take(unsigned ruleno, unsigned step, int val) { return set_rule_step(ruleno, step, CRUSH_RULE_TAKE, val, 0); } int set_rule_step_set_choose_tries(unsigned ruleno, unsigned step, int val) { return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSE_TRIES, val, 0); } int set_rule_step_set_choose_local_tries(unsigned ruleno, unsigned step, int val) { return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES, val, 0); } int set_rule_step_set_choose_local_fallback_tries(unsigned ruleno, unsigned step, int val) { return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES, val, 0); } int set_rule_step_set_chooseleaf_tries(unsigned ruleno, unsigned step, int val) { return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSELEAF_TRIES, val, 0); } int set_rule_step_set_chooseleaf_vary_r(unsigned ruleno, unsigned step, int val) { return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSELEAF_VARY_R, val, 0); } int set_rule_step_set_chooseleaf_stable(unsigned ruleno, unsigned step, int val) { return set_rule_step(ruleno, step, CRUSH_RULE_SET_CHOOSELEAF_STABLE, val, 0); } int set_rule_step_choose_firstn(unsigned ruleno, unsigned step, int val, int type) { return set_rule_step(ruleno, step, CRUSH_RULE_CHOOSE_FIRSTN, val, type); } int set_rule_step_choose_indep(unsigned ruleno, unsigned step, int val, int type) { return set_rule_step(ruleno, step, CRUSH_RULE_CHOOSE_INDEP, val, type); } int set_rule_step_choose_leaf_firstn(unsigned ruleno, unsigned step, int val, int type) { return set_rule_step(ruleno, step, CRUSH_RULE_CHOOSELEAF_FIRSTN, val, type); } int set_rule_step_choose_leaf_indep(unsigned ruleno, unsigned step, int val, int type) { return set_rule_step(ruleno, step, CRUSH_RULE_CHOOSELEAF_INDEP, val, type); } int set_rule_step_emit(unsigned ruleno, unsigned step) { return set_rule_step(ruleno, step, CRUSH_RULE_EMIT, 0, 0); } int add_simple_rule( string name, string root_name, string failure_domain_type, string device_class, string mode, int rule_type, ostream *err = 0); /** * @param rno rule[set] id to use, -1 to pick the lowest available */ int add_simple_rule_at( string name, string root_name, string failure_domain_type, string device_class, string mode, int rule_type, int rno, ostream *err = 0); int remove_rule(int ruleno); /** buckets **/ const crush_bucket *get_bucket(int id) const { if (!crush) return (crush_bucket *)(-EINVAL); unsigned int pos = (unsigned int)(-1 - id); unsigned int max_buckets = crush->max_buckets; if (pos >= max_buckets) return (crush_bucket *)(-ENOENT); crush_bucket *ret = crush->buckets[pos]; if (ret == NULL) return (crush_bucket *)(-ENOENT); return ret; } private: crush_bucket *get_bucket(int id) { if (!crush) return (crush_bucket *)(-EINVAL); unsigned int pos = (unsigned int)(-1 - id); unsigned int max_buckets = crush->max_buckets; if (pos >= max_buckets) return (crush_bucket *)(-ENOENT); crush_bucket *ret = crush->buckets[pos]; if (ret == NULL) return (crush_bucket *)(-ENOENT); return ret; } /** * detach a bucket from its parent and adjust the parent weight * * returns the weight of the detached bucket **/ int detach_bucket(CephContext *cct, int item); public: int get_max_buckets() const { if (!crush) return -EINVAL; return crush->max_buckets; } int get_next_bucket_id() const { if (!crush) return -EINVAL; return crush_get_next_bucket_id(crush); } bool bucket_exists(int id) const { const crush_bucket *b = get_bucket(id); if (IS_ERR(b)) return false; return true; } int get_bucket_weight(int id) const { const crush_bucket *b = get_bucket(id); if (IS_ERR(b)) return PTR_ERR(b); return b->weight; } float get_bucket_weightf(int id) const { const crush_bucket *b = get_bucket(id); if (IS_ERR(b)) return 0; return b->weight / (float)0x10000; } int get_bucket_type(int id) const { const crush_bucket *b = get_bucket(id); if (IS_ERR(b)) return PTR_ERR(b); return b->type; } int get_bucket_alg(int id) const { const crush_bucket *b = get_bucket(id); if (IS_ERR(b)) return PTR_ERR(b); return b->alg; } int get_bucket_hash(int id) const { const crush_bucket *b = get_bucket(id); if (IS_ERR(b)) return PTR_ERR(b); return b->hash; } int get_bucket_size(int id) const { const crush_bucket *b = get_bucket(id); if (IS_ERR(b)) return PTR_ERR(b); return b->size; } int get_bucket_item(int id, int pos) const { const crush_bucket *b = get_bucket(id); if (IS_ERR(b)) return PTR_ERR(b); if ((__u32)pos >= b->size) return PTR_ERR(b); return b->items[pos]; } int get_bucket_item_weight(int id, int pos) const { const crush_bucket *b = get_bucket(id); if (IS_ERR(b)) return PTR_ERR(b); return crush_get_bucket_item_weight(b, pos); } float get_bucket_item_weightf(int id, int pos) const { const crush_bucket *b = get_bucket(id); if (IS_ERR(b)) return 0; return (float)crush_get_bucket_item_weight(b, pos) / (float)0x10000; } /* modifiers */ int add_bucket(int bucketno, int alg, int hash, int type, int size, int *items, int *weights, int *idout); int bucket_add_item(crush_bucket *bucket, int item, int weight); int bucket_remove_item(struct crush_bucket *bucket, int item); int bucket_adjust_item_weight(CephContext *cct, struct crush_bucket *bucket, int item, int weight); void finalize() { assert(crush); crush_finalize(crush); have_uniform_rules = !has_legacy_rule_ids(); } int bucket_set_alg(int id, int alg); int update_device_class(int id, const string& class_name, const string& name, ostream *ss); int remove_device_class(CephContext *cct, int id, ostream *ss); int device_class_clone( int original, int device_class, const std::map>& old_class_bucket, const std::set& used_ids, int *clone, map>> *cmap_item_weight); int rename_class(const string& srcname, const string& dstname); int populate_classes( const std::map>& old_class_bucket); int get_rules_by_class(const string &class_name, set *rules); int get_rules_by_osd(int osd, set *rules); bool _class_is_dead(int class_id); void cleanup_dead_classes(); int rebuild_roots_with_classes(); /* remove unused roots generated for class devices */ int trim_roots_with_class(); void start_choose_profile() { free(crush->choose_tries); /* * the original choose_total_tries value was off by one (it * counted "retries" and not "tries"). add one to alloc. */ crush->choose_tries = (__u32 *)calloc(sizeof(*crush->choose_tries), (crush->choose_total_tries + 1)); memset(crush->choose_tries, 0, sizeof(*crush->choose_tries) * (crush->choose_total_tries + 1)); } void stop_choose_profile() { free(crush->choose_tries); crush->choose_tries = 0; } int get_choose_profile(__u32 **vec) { if (crush->choose_tries) { *vec = crush->choose_tries; return crush->choose_total_tries; } return 0; } void set_max_devices(int m) { crush->max_devices = m; } int find_rule(int ruleset, int type, int size) const { if (!crush) return -1; if (have_uniform_rules && ruleset < (int)crush->max_rules && crush->rules[ruleset] && crush->rules[ruleset]->mask.type == type && crush->rules[ruleset]->mask.min_size <= size && crush->rules[ruleset]->mask.max_size >= size) { return ruleset; } return crush_find_rule(crush, ruleset, type, size); } bool ruleset_exists(const int ruleset) const { for (size_t i = 0; i < crush->max_rules; ++i) { if (rule_exists(i) && crush->rules[i]->mask.ruleset == ruleset) { return true; } } return false; } /** * Return the lowest numbered ruleset of type `type` * * @returns a ruleset ID, or -1 if no matching rules found. */ int find_first_ruleset(int type) const { int result = -1; for (size_t i = 0; i < crush->max_rules; ++i) { if (crush->rules[i] && crush->rules[i]->mask.type == type && (crush->rules[i]->mask.ruleset < result || result == -1)) { result = crush->rules[i]->mask.ruleset; } } return result; } bool have_choose_args(int64_t choose_args_index) const { return choose_args.count(choose_args_index); } crush_choose_arg_map choose_args_get_with_fallback( int64_t choose_args_index) const { auto i = choose_args.find(choose_args_index); if (i == choose_args.end()) { i = choose_args.find(DEFAULT_CHOOSE_ARGS); } if (i == choose_args.end()) { crush_choose_arg_map arg_map; arg_map.args = NULL; arg_map.size = 0; return arg_map; } else { return i->second; } } crush_choose_arg_map choose_args_get(int64_t choose_args_index) const { auto i = choose_args.find(choose_args_index); if (i == choose_args.end()) { crush_choose_arg_map arg_map; arg_map.args = NULL; arg_map.size = 0; return arg_map; } else { return i->second; } } void destroy_choose_args(crush_choose_arg_map arg_map) { for (__u32 i = 0; i < arg_map.size; i++) { crush_choose_arg *arg = &arg_map.args[i]; for (__u32 j = 0; j < arg->weight_set_size; j++) { crush_weight_set *weight_set = &arg->weight_set[j]; free(weight_set->weights); } if (arg->weight_set) free(arg->weight_set); if (arg->ids) free(arg->ids); } free(arg_map.args); } void create_choose_args(int64_t id, int positions) { if (choose_args.count(id)) return; assert(positions); auto &cmap = choose_args[id]; cmap.args = (crush_choose_arg*)calloc(sizeof(crush_choose_arg), crush->max_buckets); cmap.size = crush->max_buckets; for (int bidx=0; bidx < crush->max_buckets; ++bidx) { crush_bucket *b = crush->buckets[bidx]; auto &carg = cmap.args[bidx]; carg.ids = NULL; carg.ids_size = 0; if (b && b->alg == CRUSH_BUCKET_STRAW2) { crush_bucket_straw2 *sb = (crush_bucket_straw2*)b; carg.weight_set_size = positions; carg.weight_set = (crush_weight_set*)calloc(sizeof(crush_weight_set), carg.weight_set_size); // initialize with canonical weights for (int pos = 0; pos < positions; ++pos) { carg.weight_set[pos].size = b->size; carg.weight_set[pos].weights = (__u32*)calloc(4, b->size); for (unsigned i = 0; i < b->size; ++i) { carg.weight_set[pos].weights[i] = sb->item_weights[i]; } } } else { carg.weight_set = NULL; carg.weight_set_size = 0; } } } void rm_choose_args(int64_t id) { auto p = choose_args.find(id); if (p != choose_args.end()) { destroy_choose_args(p->second); choose_args.erase(p); } } void choose_args_clear() { for (auto w : choose_args) destroy_choose_args(w.second); choose_args.clear(); } // adjust choose_args_map weight, preserving the hierarchical summation // property. used by callers optimizing layouts by tweaking weights. int _choose_args_adjust_item_weight_in_bucket( CephContext *cct, crush_choose_arg_map cmap, int bucketid, int id, const vector& weight, ostream *ss); int choose_args_adjust_item_weight( CephContext *cct, crush_choose_arg_map cmap, int id, const vector& weight, ostream *ss); int choose_args_adjust_item_weightf( CephContext *cct, crush_choose_arg_map cmap, int id, const vector& weightf, ostream *ss) { vector weight(weightf.size()); for (unsigned i = 0; i < weightf.size(); ++i) { weight[i] = (int)(weightf[i] * (float)0x10000); } return choose_args_adjust_item_weight(cct, cmap, id, weight, ss); } int get_choose_args_positions(crush_choose_arg_map cmap) { // infer positions from other buckets for (unsigned j = 0; j < cmap.size; ++j) { if (cmap.args[j].weight_set_size) { return cmap.args[j].weight_set_size; } } return 1; } template void do_rule(int rule, int x, vector& out, int maxout, const WeightVector& weight, uint64_t choose_args_index) const { int rawout[maxout]; char work[crush_work_size(crush, maxout)]; crush_init_workspace(crush, work); crush_choose_arg_map arg_map = choose_args_get_with_fallback( choose_args_index); int numrep = crush_do_rule(crush, rule, x, rawout, maxout, &weight[0], weight.size(), work, arg_map.args); if (numrep < 0) numrep = 0; out.resize(numrep); for (int i=0; i>& stack, const set& overfull, const vector& underfull, const vector& orig, vector::const_iterator& i, set& used, vector *pw) const; int try_remap_rule( CephContext *cct, int rule, int maxout, const set& overfull, const vector& underfull, const vector& orig, vector *out) const; bool check_crush_rule(int ruleset, int type, int size, ostream& ss) { assert(crush); __u32 i; for (i = 0; i < crush->max_rules; i++) { if (crush->rules[i] && crush->rules[i]->mask.ruleset == ruleset && crush->rules[i]->mask.type == type) { if (crush->rules[i]->mask.min_size <= size && crush->rules[i]->mask.max_size >= size) { return true; } else if (size < crush->rules[i]->mask.min_size) { ss << "pool size is smaller than the crush rule min size"; return false; } else { ss << "pool size is bigger than the crush rule max size"; return false; } } } return false; } void encode(bufferlist &bl, uint64_t features) const; void decode(bufferlist::iterator &blp); void decode_crush_bucket(crush_bucket** bptr, bufferlist::iterator &blp); void dump(Formatter *f) const; void dump_rules(Formatter *f) const; void dump_rule(int ruleset, Formatter *f) const; void dump_tunables(Formatter *f) const; void dump_choose_args(Formatter *f) const; void list_rules(Formatter *f) const; void list_rules(ostream *ss) const; void dump_tree(ostream *out, Formatter *f, const CrushTreeDumper::name_map_t& ws, bool show_shadow = false) const; void dump_tree(ostream *out, Formatter *f) { dump_tree(out, f, CrushTreeDumper::name_map_t()); } void dump_tree(Formatter *f, const CrushTreeDumper::name_map_t& ws) const; static void generate_test_instances(list& o); int get_osd_pool_default_crush_replicated_ruleset(CephContext *cct); static bool is_valid_crush_name(const string& s); static bool is_valid_crush_loc(CephContext *cct, const map& loc); }; WRITE_CLASS_ENCODER_FEATURES(CrushWrapper) #endif