X-Git-Url: https://gerrit.opnfv.org/gerrit/gitweb?p=kvmfornfv.git;a=blobdiff_plain;f=kernel%2Fdrivers%2Fgpu%2Fdrm%2Fradeon%2Fevergreen_blit_shaders.c;h=1a96ddb3e5ed683c4a40f1c29def4b65d5bbe68e;hp=d43383470cdf94ee9a952e464db0a720ddd55306;hb=e09b41010ba33a20a87472ee821fa407a5b8da36;hpb=f93b97fd65072de626c074dbe099a1fff05ce060 diff --git a/kernel/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/kernel/drivers/gpu/drm/radeon/evergreen_blit_shaders.c index d43383470..1a96ddb3e 100644 --- a/kernel/drivers/gpu/drm/radeon/evergreen_blit_shaders.c +++ b/kernel/drivers/gpu/drm/radeon/evergreen_blit_shaders.c @@ -32,7 +32,7 @@ * evergreen cards need to use the 3D engine to blit data which requires * quite a bit of hw state setup. Rather than pull the whole 3D driver * (which normally generates the 3D state) into the DRM, we opt to use - * statically generated state tables. The regsiter state and shaders + * statically generated state tables. The register state and shaders * were hand generated to support blitting functionality. See the 3D * driver or documentation for descriptions of the registers and * shader instructions.