These changes are the raw update to qemu-2.6.
[kvmfornfv.git] / qemu / ui / sdl2.c
index 5cb75aa..d042442 100644 (file)
@@ -23,6 +23,7 @@
  */
 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
 
+#include "qemu/osdep.h"
 #include "qemu-common.h"
 #include "ui/console.h"
 #include "ui/input.h"
@@ -49,6 +50,10 @@ static int guest_x, guest_y;
 static SDL_Cursor *guest_sprite;
 static Notifier mouse_mode_notifier;
 
+#define SDL2_REFRESH_INTERVAL_BUSY 10
+#define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
+                             / SDL2_REFRESH_INTERVAL_BUSY + 1)
+
 static void sdl_update_caption(struct sdl2_console *scon);
 
 static struct sdl2_console *get_scon_from_window(uint32_t window_id)
@@ -256,7 +261,7 @@ static void sdl_mouse_mode_change(Notifier *notify, void *data)
 static void sdl_send_mouse_event(struct sdl2_console *scon, int dx, int dy,
                                  int x, int y, int state)
 {
-    static uint32_t bmap[INPUT_BUTTON_MAX] = {
+    static uint32_t bmap[INPUT_BUTTON__MAX] = {
         [INPUT_BUTTON_LEFT]       = SDL_BUTTON(SDL_BUTTON_LEFT),
         [INPUT_BUTTON_MIDDLE]     = SDL_BUTTON(SDL_BUTTON_MIDDLE),
         [INPUT_BUTTON_RIGHT]      = SDL_BUTTON(SDL_BUTTON_RIGHT),
@@ -578,6 +583,7 @@ static void handle_windowevent(SDL_Event *ev)
 void sdl2_poll_events(struct sdl2_console *scon)
 {
     SDL_Event ev1, *ev = &ev1;
+    int idle = 1;
 
     if (scon->last_vm_running != runstate_is_running()) {
         scon->last_vm_running = runstate_is_running();
@@ -587,12 +593,15 @@ void sdl2_poll_events(struct sdl2_console *scon)
     while (SDL_PollEvent(ev)) {
         switch (ev->type) {
         case SDL_KEYDOWN:
+            idle = 0;
             handle_keydown(ev);
             break;
         case SDL_KEYUP:
+            idle = 0;
             handle_keyup(ev);
             break;
         case SDL_TEXTINPUT:
+            idle = 0;
             handle_textinput(ev);
             break;
         case SDL_QUIT:
@@ -602,13 +611,16 @@ void sdl2_poll_events(struct sdl2_console *scon)
             }
             break;
         case SDL_MOUSEMOTION:
+            idle = 0;
             handle_mousemotion(ev);
             break;
         case SDL_MOUSEBUTTONDOWN:
         case SDL_MOUSEBUTTONUP:
+            idle = 0;
             handle_mousebutton(ev);
             break;
         case SDL_MOUSEWHEEL:
+            idle = 0;
             handle_mousewheel(ev);
             break;
         case SDL_WINDOWEVENT:
@@ -618,6 +630,18 @@ void sdl2_poll_events(struct sdl2_console *scon)
             break;
         }
     }
+
+    if (idle) {
+        if (scon->idle_counter < SDL2_MAX_IDLE_COUNT) {
+            scon->idle_counter++;
+            if (scon->idle_counter >= SDL2_MAX_IDLE_COUNT) {
+                scon->dcl.update_interval = GUI_REFRESH_INTERVAL_DEFAULT;
+            }
+        }
+    } else {
+        scon->idle_counter = 0;
+        scon->dcl.update_interval = SDL2_REFRESH_INTERVAL_BUSY;
+    }
 }
 
 static void sdl_mouse_warp(DisplayChangeListener *dcl,
@@ -700,6 +724,13 @@ static const DisplayChangeListenerOps dcl_gl_ops = {
     .dpy_refresh             = sdl2_gl_refresh,
     .dpy_mouse_set           = sdl_mouse_warp,
     .dpy_cursor_define       = sdl_mouse_define,
+
+    .dpy_gl_ctx_create       = sdl2_gl_create_context,
+    .dpy_gl_ctx_destroy      = sdl2_gl_destroy_context,
+    .dpy_gl_ctx_make_current = sdl2_gl_make_context_current,
+    .dpy_gl_ctx_get_current  = sdl2_gl_get_current_context,
+    .dpy_gl_scanout          = sdl2_gl_scanout,
+    .dpy_gl_update           = sdl2_gl_scanout_flush,
 };
 #endif