--- /dev/null
+#ifndef QEMU_SHADER_H
+#define QEMU_SHADER_H
+
+#include <epoxy/gl.h>
+
+void qemu_gl_run_texture_blit(GLint texture_blit_prog);
+
+GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
+GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
+GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
+ const GLchar *frag_src);
+
+#endif /* QEMU_SHADER_H */