- s = (gamepad_state *)g_malloc0(sizeof (gamepad_state));
- s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button));
+ s = g_new0(gamepad_state, 1);
+ s->buttons = g_new0(gamepad_button, n);
for (i = 0; i < n; i++) {
s->buttons[i].irq = irq[i];
s->buttons[i].keycode = keycode[i];
for (i = 0; i < n; i++) {
s->buttons[i].irq = irq[i];
s->buttons[i].keycode = keycode[i];