Add qemu 2.4.0
[kvmfornfv.git] / qemu / hw / input / stellaris_input.c
diff --git a/qemu/hw/input/stellaris_input.c b/qemu/hw/input/stellaris_input.c
new file mode 100644 (file)
index 0000000..0609e80
--- /dev/null
@@ -0,0 +1,87 @@
+/*
+ * Gamepad style buttons connected to IRQ/GPIO lines
+ *
+ * Copyright (c) 2007 CodeSourcery.
+ * Written by Paul Brook
+ *
+ * This code is licensed under the GPL.
+ */
+#include "hw/hw.h"
+#include "hw/devices.h"
+#include "ui/console.h"
+
+typedef struct {
+    qemu_irq irq;
+    int keycode;
+    uint8_t pressed;
+} gamepad_button;
+
+typedef struct {
+    gamepad_button *buttons;
+    int num_buttons;
+    int extension;
+} gamepad_state;
+
+static void stellaris_gamepad_put_key(void * opaque, int keycode)
+{
+    gamepad_state *s = (gamepad_state *)opaque;
+    int i;
+    int down;
+
+    if (keycode == 0xe0 && !s->extension) {
+        s->extension = 0x80;
+        return;
+    }
+
+    down = (keycode & 0x80) == 0;
+    keycode = (keycode & 0x7f) | s->extension;
+
+    for (i = 0; i < s->num_buttons; i++) {
+        if (s->buttons[i].keycode == keycode
+                && s->buttons[i].pressed != down) {
+            s->buttons[i].pressed = down;
+            qemu_set_irq(s->buttons[i].irq, down);
+        }
+    }
+
+    s->extension = 0;
+}
+
+static const VMStateDescription vmstate_stellaris_button = {
+    .name = "stellaris_button",
+    .version_id = 0,
+    .minimum_version_id = 0,
+    .fields = (VMStateField[]) {
+        VMSTATE_UINT8(pressed, gamepad_button),
+        VMSTATE_END_OF_LIST()
+    }
+};
+
+static const VMStateDescription vmstate_stellaris_gamepad = {
+    .name = "stellaris_gamepad",
+    .version_id = 1,
+    .minimum_version_id = 1,
+    .fields = (VMStateField[]) {
+        VMSTATE_INT32(extension, gamepad_state),
+        VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
+                              vmstate_stellaris_button, gamepad_button),
+        VMSTATE_END_OF_LIST()
+    }
+};
+
+/* Returns an array 5 ouput slots.  */
+void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
+{
+    gamepad_state *s;
+    int i;
+
+    s = (gamepad_state *)g_malloc0(sizeof (gamepad_state));
+    s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button));
+    for (i = 0; i < n; i++) {
+        s->buttons[i].irq = irq[i];
+        s->buttons[i].keycode = keycode[i];
+    }
+    s->num_buttons = n;
+    qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
+    vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s);
+}