Add qemu 2.4.0
[kvmfornfv.git] / qemu / hw / input / ps2.c
diff --git a/qemu/hw/input/ps2.c b/qemu/hw/input/ps2.c
new file mode 100644 (file)
index 0000000..fdbe565
--- /dev/null
@@ -0,0 +1,807 @@
+/*
+ * QEMU PS/2 keyboard/mouse emulation
+ *
+ * Copyright (c) 2003 Fabrice Bellard
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+#include "hw/hw.h"
+#include "hw/input/ps2.h"
+#include "ui/console.h"
+#include "ui/input.h"
+#include "sysemu/sysemu.h"
+
+#include "trace.h"
+
+/* debug PC keyboard */
+//#define DEBUG_KBD
+
+/* debug PC keyboard : only mouse */
+//#define DEBUG_MOUSE
+
+/* Keyboard Commands */
+#define KBD_CMD_SET_LEDS       0xED    /* Set keyboard leds */
+#define KBD_CMD_ECHO           0xEE
+#define KBD_CMD_SCANCODE       0xF0    /* Get/set scancode set */
+#define KBD_CMD_GET_ID                 0xF2    /* get keyboard ID */
+#define KBD_CMD_SET_RATE       0xF3    /* Set typematic rate */
+#define KBD_CMD_ENABLE         0xF4    /* Enable scanning */
+#define KBD_CMD_RESET_DISABLE  0xF5    /* reset and disable scanning */
+#define KBD_CMD_RESET_ENABLE           0xF6    /* reset and enable scanning */
+#define KBD_CMD_RESET          0xFF    /* Reset */
+
+/* Keyboard Replies */
+#define KBD_REPLY_POR          0xAA    /* Power on reset */
+#define KBD_REPLY_ID           0xAB    /* Keyboard ID */
+#define KBD_REPLY_ACK          0xFA    /* Command ACK */
+#define KBD_REPLY_RESEND       0xFE    /* Command NACK, send the cmd again */
+
+/* Mouse Commands */
+#define AUX_SET_SCALE11                0xE6    /* Set 1:1 scaling */
+#define AUX_SET_SCALE21                0xE7    /* Set 2:1 scaling */
+#define AUX_SET_RES            0xE8    /* Set resolution */
+#define AUX_GET_SCALE          0xE9    /* Get scaling factor */
+#define AUX_SET_STREAM         0xEA    /* Set stream mode */
+#define AUX_POLL               0xEB    /* Poll */
+#define AUX_RESET_WRAP         0xEC    /* Reset wrap mode */
+#define AUX_SET_WRAP           0xEE    /* Set wrap mode */
+#define AUX_SET_REMOTE         0xF0    /* Set remote mode */
+#define AUX_GET_TYPE           0xF2    /* Get type */
+#define AUX_SET_SAMPLE         0xF3    /* Set sample rate */
+#define AUX_ENABLE_DEV         0xF4    /* Enable aux device */
+#define AUX_DISABLE_DEV                0xF5    /* Disable aux device */
+#define AUX_SET_DEFAULT                0xF6
+#define AUX_RESET              0xFF    /* Reset aux device */
+#define AUX_ACK                        0xFA    /* Command byte ACK. */
+
+#define MOUSE_STATUS_REMOTE     0x40
+#define MOUSE_STATUS_ENABLED    0x20
+#define MOUSE_STATUS_SCALE21    0x10
+
+#define PS2_QUEUE_SIZE 16  /* Buffer size required by PS/2 protocol */
+
+typedef struct {
+    /* Keep the data array 256 bytes long, which compatibility
+     with older qemu versions. */
+    uint8_t data[256];
+    int rptr, wptr, count;
+} PS2Queue;
+
+typedef struct {
+    PS2Queue queue;
+    int32_t write_cmd;
+    void (*update_irq)(void *, int);
+    void *update_arg;
+} PS2State;
+
+typedef struct {
+    PS2State common;
+    int scan_enabled;
+    /* QEMU uses translated PC scancodes internally.  To avoid multiple
+       conversions we do the translation (if any) in the PS/2 emulation
+       not the keyboard controller.  */
+    int translate;
+    int scancode_set; /* 1=XT, 2=AT, 3=PS/2 */
+    int ledstate;
+} PS2KbdState;
+
+typedef struct {
+    PS2State common;
+    uint8_t mouse_status;
+    uint8_t mouse_resolution;
+    uint8_t mouse_sample_rate;
+    uint8_t mouse_wrap;
+    uint8_t mouse_type; /* 0 = PS2, 3 = IMPS/2, 4 = IMEX */
+    uint8_t mouse_detect_state;
+    int mouse_dx; /* current values, needed for 'poll' mode */
+    int mouse_dy;
+    int mouse_dz;
+    uint8_t mouse_buttons;
+} PS2MouseState;
+
+/* Table to convert from PC scancodes to raw scancodes.  */
+static const unsigned char ps2_raw_keycode[128] = {
+  0, 118,  22,  30,  38,  37,  46,  54,  61,  62,  70,  69,  78,  85, 102,  13,
+ 21,  29,  36,  45,  44,  53,  60,  67,  68,  77,  84,  91,  90,  20,  28,  27,
+ 35,  43,  52,  51,  59,  66,  75,  76,  82,  14,  18,  93,  26,  34,  33,  42,
+ 50,  49,  58,  65,  73,  74,  89, 124,  17,  41,  88,   5,   6,   4,  12,   3,
+ 11,   2,  10,   1,   9, 119, 126, 108, 117, 125, 123, 107, 115, 116, 121, 105,
+114, 122, 112, 113, 127,  96,  97, 120,   7,  15,  23,  31,  39,  47,  55,  63,
+ 71,  79,  86,  94,   8,  16,  24,  32,  40,  48,  56,  64,  72,  80,  87, 111,
+ 19,  25,  57,  81,  83,  92,  95,  98,  99, 100, 101, 103, 104, 106, 109, 110
+};
+static const unsigned char ps2_raw_keycode_set3[128] = {
+  0,   8,  22,  30,  38,  37,  46,  54,  61,  62,  70,  69,  78,  85, 102,  13,
+ 21,  29,  36,  45,  44,  53,  60,  67,  68,  77,  84,  91,  90,  17,  28,  27,
+ 35,  43,  52,  51,  59,  66,  75,  76,  82,  14,  18,  92,  26,  34,  33,  42,
+ 50,  49,  58,  65,  73,  74,  89, 126,  25,  41,  20,   7,  15,  23,  31,  39,
+ 47,   2,  63,  71,  79, 118,  95, 108, 117, 125, 132, 107, 115, 116, 124, 105,
+114, 122, 112, 113, 127,  96,  97,  86,  94,  15,  23,  31,  39,  47,  55,  63,
+ 71,  79,  86,  94,   8,  16,  24,  32,  40,  48,  56,  64,  72,  80,  87, 111,
+ 19,  25,  57,  81,  83,  92,  95,  98,  99, 100, 101, 103, 104, 106, 109, 110
+};
+
+void ps2_queue(void *opaque, int b)
+{
+    PS2State *s = (PS2State *)opaque;
+    PS2Queue *q = &s->queue;
+
+    if (q->count >= PS2_QUEUE_SIZE - 1)
+        return;
+    q->data[q->wptr] = b;
+    if (++q->wptr == PS2_QUEUE_SIZE)
+        q->wptr = 0;
+    q->count++;
+    s->update_irq(s->update_arg, 1);
+}
+
+/*
+   keycode is expressed as follow:
+   bit 7    - 0 key pressed, 1 = key released
+   bits 6-0 - translated scancode set 2
+ */
+static void ps2_put_keycode(void *opaque, int keycode)
+{
+    PS2KbdState *s = opaque;
+
+    trace_ps2_put_keycode(opaque, keycode);
+    qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
+    /* XXX: add support for scancode set 1 */
+    if (!s->translate && keycode < 0xe0 && s->scancode_set > 1) {
+        if (keycode & 0x80) {
+            ps2_queue(&s->common, 0xf0);
+        }
+        if (s->scancode_set == 2) {
+            keycode = ps2_raw_keycode[keycode & 0x7f];
+        } else if (s->scancode_set == 3) {
+            keycode = ps2_raw_keycode_set3[keycode & 0x7f];
+        }
+      }
+    ps2_queue(&s->common, keycode);
+}
+
+static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
+                               InputEvent *evt)
+{
+    PS2KbdState *s = (PS2KbdState *)dev;
+    int scancodes[3], i, count;
+
+    qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
+    count = qemu_input_key_value_to_scancode(evt->key->key,
+                                             evt->key->down,
+                                             scancodes);
+    for (i = 0; i < count; i++) {
+        ps2_put_keycode(s, scancodes[i]);
+    }
+}
+
+uint32_t ps2_read_data(void *opaque)
+{
+    PS2State *s = (PS2State *)opaque;
+    PS2Queue *q;
+    int val, index;
+
+    trace_ps2_read_data(opaque);
+    q = &s->queue;
+    if (q->count == 0) {
+        /* NOTE: if no data left, we return the last keyboard one
+           (needed for EMM386) */
+        /* XXX: need a timer to do things correctly */
+        index = q->rptr - 1;
+        if (index < 0)
+            index = PS2_QUEUE_SIZE - 1;
+        val = q->data[index];
+    } else {
+        val = q->data[q->rptr];
+        if (++q->rptr == PS2_QUEUE_SIZE)
+            q->rptr = 0;
+        q->count--;
+        /* reading deasserts IRQ */
+        s->update_irq(s->update_arg, 0);
+        /* reassert IRQs if data left */
+        s->update_irq(s->update_arg, q->count != 0);
+    }
+    return val;
+}
+
+static void ps2_set_ledstate(PS2KbdState *s, int ledstate)
+{
+    trace_ps2_set_ledstate(s, ledstate);
+    s->ledstate = ledstate;
+    kbd_put_ledstate(ledstate);
+}
+
+static void ps2_reset_keyboard(PS2KbdState *s)
+{
+    trace_ps2_reset_keyboard(s);
+    s->scan_enabled = 1;
+    s->scancode_set = 2;
+    ps2_set_ledstate(s, 0);
+}
+
+void ps2_write_keyboard(void *opaque, int val)
+{
+    PS2KbdState *s = (PS2KbdState *)opaque;
+
+    trace_ps2_write_keyboard(opaque, val);
+    switch(s->common.write_cmd) {
+    default:
+    case -1:
+        switch(val) {
+        case 0x00:
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            break;
+        case 0x05:
+            ps2_queue(&s->common, KBD_REPLY_RESEND);
+            break;
+        case KBD_CMD_GET_ID:
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            /* We emulate a MF2 AT keyboard here */
+            ps2_queue(&s->common, KBD_REPLY_ID);
+            if (s->translate)
+                ps2_queue(&s->common, 0x41);
+            else
+                ps2_queue(&s->common, 0x83);
+            break;
+        case KBD_CMD_ECHO:
+            ps2_queue(&s->common, KBD_CMD_ECHO);
+            break;
+        case KBD_CMD_ENABLE:
+            s->scan_enabled = 1;
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            break;
+        case KBD_CMD_SCANCODE:
+        case KBD_CMD_SET_LEDS:
+        case KBD_CMD_SET_RATE:
+            s->common.write_cmd = val;
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            break;
+        case KBD_CMD_RESET_DISABLE:
+            ps2_reset_keyboard(s);
+            s->scan_enabled = 0;
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            break;
+        case KBD_CMD_RESET_ENABLE:
+            ps2_reset_keyboard(s);
+            s->scan_enabled = 1;
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            break;
+        case KBD_CMD_RESET:
+            ps2_reset_keyboard(s);
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            ps2_queue(&s->common, KBD_REPLY_POR);
+            break;
+        default:
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+            break;
+        }
+        break;
+    case KBD_CMD_SCANCODE:
+        if (val == 0) {
+            if (s->scancode_set == 1)
+                ps2_put_keycode(s, 0x43);
+            else if (s->scancode_set == 2)
+                ps2_put_keycode(s, 0x41);
+            else if (s->scancode_set == 3)
+                ps2_put_keycode(s, 0x3f);
+        } else {
+            if (val >= 1 && val <= 3)
+                s->scancode_set = val;
+            ps2_queue(&s->common, KBD_REPLY_ACK);
+        }
+        s->common.write_cmd = -1;
+        break;
+    case KBD_CMD_SET_LEDS:
+        ps2_set_ledstate(s, val);
+        ps2_queue(&s->common, KBD_REPLY_ACK);
+        s->common.write_cmd = -1;
+        break;
+    case KBD_CMD_SET_RATE:
+        ps2_queue(&s->common, KBD_REPLY_ACK);
+        s->common.write_cmd = -1;
+        break;
+    }
+}
+
+/* Set the scancode translation mode.
+   0 = raw scancodes.
+   1 = translated scancodes (used by qemu internally).  */
+
+void ps2_keyboard_set_translation(void *opaque, int mode)
+{
+    PS2KbdState *s = (PS2KbdState *)opaque;
+    trace_ps2_keyboard_set_translation(opaque, mode);
+    s->translate = mode;
+}
+
+static void ps2_mouse_send_packet(PS2MouseState *s)
+{
+    unsigned int b;
+    int dx1, dy1, dz1;
+
+    dx1 = s->mouse_dx;
+    dy1 = s->mouse_dy;
+    dz1 = s->mouse_dz;
+    /* XXX: increase range to 8 bits ? */
+    if (dx1 > 127)
+        dx1 = 127;
+    else if (dx1 < -127)
+        dx1 = -127;
+    if (dy1 > 127)
+        dy1 = 127;
+    else if (dy1 < -127)
+        dy1 = -127;
+    b = 0x08 | ((dx1 < 0) << 4) | ((dy1 < 0) << 5) | (s->mouse_buttons & 0x07);
+    ps2_queue(&s->common, b);
+    ps2_queue(&s->common, dx1 & 0xff);
+    ps2_queue(&s->common, dy1 & 0xff);
+    /* extra byte for IMPS/2 or IMEX */
+    switch(s->mouse_type) {
+    default:
+        break;
+    case 3:
+        if (dz1 > 127)
+            dz1 = 127;
+        else if (dz1 < -127)
+                dz1 = -127;
+        ps2_queue(&s->common, dz1 & 0xff);
+        break;
+    case 4:
+        if (dz1 > 7)
+            dz1 = 7;
+        else if (dz1 < -7)
+            dz1 = -7;
+        b = (dz1 & 0x0f) | ((s->mouse_buttons & 0x18) << 1);
+        ps2_queue(&s->common, b);
+        break;
+    }
+
+    trace_ps2_mouse_send_packet(s, dx1, dy1, dz1, b);
+    /* update deltas */
+    s->mouse_dx -= dx1;
+    s->mouse_dy -= dy1;
+    s->mouse_dz -= dz1;
+}
+
+static void ps2_mouse_event(DeviceState *dev, QemuConsole *src,
+                            InputEvent *evt)
+{
+    static const int bmap[INPUT_BUTTON_MAX] = {
+        [INPUT_BUTTON_LEFT]   = MOUSE_EVENT_LBUTTON,
+        [INPUT_BUTTON_MIDDLE] = MOUSE_EVENT_MBUTTON,
+        [INPUT_BUTTON_RIGHT]  = MOUSE_EVENT_RBUTTON,
+    };
+    PS2MouseState *s = (PS2MouseState *)dev;
+
+    /* check if deltas are recorded when disabled */
+    if (!(s->mouse_status & MOUSE_STATUS_ENABLED))
+        return;
+
+    switch (evt->kind) {
+    case INPUT_EVENT_KIND_REL:
+        if (evt->rel->axis == INPUT_AXIS_X) {
+            s->mouse_dx += evt->rel->value;
+        } else if (evt->rel->axis == INPUT_AXIS_Y) {
+            s->mouse_dy -= evt->rel->value;
+        }
+        break;
+
+    case INPUT_EVENT_KIND_BTN:
+        if (evt->btn->down) {
+            s->mouse_buttons |= bmap[evt->btn->button];
+            if (evt->btn->button == INPUT_BUTTON_WHEEL_UP) {
+                s->mouse_dz--;
+            } else if (evt->btn->button == INPUT_BUTTON_WHEEL_DOWN) {
+                s->mouse_dz++;
+            }
+        } else {
+            s->mouse_buttons &= ~bmap[evt->btn->button];
+        }
+        break;
+
+    default:
+        /* keep gcc happy */
+        break;
+    }
+}
+
+static void ps2_mouse_sync(DeviceState *dev)
+{
+    PS2MouseState *s = (PS2MouseState *)dev;
+
+    if (s->mouse_buttons) {
+        qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
+    }
+    if (!(s->mouse_status & MOUSE_STATUS_REMOTE)) {
+        while (s->common.queue.count < PS2_QUEUE_SIZE - 4) {
+            /* if not remote, send event. Multiple events are sent if
+               too big deltas */
+            ps2_mouse_send_packet(s);
+            if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0)
+                break;
+        }
+    }
+}
+
+void ps2_mouse_fake_event(void *opaque)
+{
+    PS2MouseState *s = opaque;
+    trace_ps2_mouse_fake_event(opaque);
+    s->mouse_dx++;
+    ps2_mouse_sync(opaque);
+}
+
+void ps2_write_mouse(void *opaque, int val)
+{
+    PS2MouseState *s = (PS2MouseState *)opaque;
+
+    trace_ps2_write_mouse(opaque, val);
+#ifdef DEBUG_MOUSE
+    printf("kbd: write mouse 0x%02x\n", val);
+#endif
+    switch(s->common.write_cmd) {
+    default:
+    case -1:
+        /* mouse command */
+        if (s->mouse_wrap) {
+            if (val == AUX_RESET_WRAP) {
+                s->mouse_wrap = 0;
+                ps2_queue(&s->common, AUX_ACK);
+                return;
+            } else if (val != AUX_RESET) {
+                ps2_queue(&s->common, val);
+                return;
+            }
+        }
+        switch(val) {
+        case AUX_SET_SCALE11:
+            s->mouse_status &= ~MOUSE_STATUS_SCALE21;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_SET_SCALE21:
+            s->mouse_status |= MOUSE_STATUS_SCALE21;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_SET_STREAM:
+            s->mouse_status &= ~MOUSE_STATUS_REMOTE;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_SET_WRAP:
+            s->mouse_wrap = 1;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_SET_REMOTE:
+            s->mouse_status |= MOUSE_STATUS_REMOTE;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_GET_TYPE:
+            ps2_queue(&s->common, AUX_ACK);
+            ps2_queue(&s->common, s->mouse_type);
+            break;
+        case AUX_SET_RES:
+        case AUX_SET_SAMPLE:
+            s->common.write_cmd = val;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_GET_SCALE:
+            ps2_queue(&s->common, AUX_ACK);
+            ps2_queue(&s->common, s->mouse_status);
+            ps2_queue(&s->common, s->mouse_resolution);
+            ps2_queue(&s->common, s->mouse_sample_rate);
+            break;
+        case AUX_POLL:
+            ps2_queue(&s->common, AUX_ACK);
+            ps2_mouse_send_packet(s);
+            break;
+        case AUX_ENABLE_DEV:
+            s->mouse_status |= MOUSE_STATUS_ENABLED;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_DISABLE_DEV:
+            s->mouse_status &= ~MOUSE_STATUS_ENABLED;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_SET_DEFAULT:
+            s->mouse_sample_rate = 100;
+            s->mouse_resolution = 2;
+            s->mouse_status = 0;
+            ps2_queue(&s->common, AUX_ACK);
+            break;
+        case AUX_RESET:
+            s->mouse_sample_rate = 100;
+            s->mouse_resolution = 2;
+            s->mouse_status = 0;
+            s->mouse_type = 0;
+            ps2_queue(&s->common, AUX_ACK);
+            ps2_queue(&s->common, 0xaa);
+            ps2_queue(&s->common, s->mouse_type);
+            break;
+        default:
+            break;
+        }
+        break;
+    case AUX_SET_SAMPLE:
+        s->mouse_sample_rate = val;
+        /* detect IMPS/2 or IMEX */
+        switch(s->mouse_detect_state) {
+        default:
+        case 0:
+            if (val == 200)
+                s->mouse_detect_state = 1;
+            break;
+        case 1:
+            if (val == 100)
+                s->mouse_detect_state = 2;
+            else if (val == 200)
+                s->mouse_detect_state = 3;
+            else
+                s->mouse_detect_state = 0;
+            break;
+        case 2:
+            if (val == 80)
+                s->mouse_type = 3; /* IMPS/2 */
+            s->mouse_detect_state = 0;
+            break;
+        case 3:
+            if (val == 80)
+                s->mouse_type = 4; /* IMEX */
+            s->mouse_detect_state = 0;
+            break;
+        }
+        ps2_queue(&s->common, AUX_ACK);
+        s->common.write_cmd = -1;
+        break;
+    case AUX_SET_RES:
+        s->mouse_resolution = val;
+        ps2_queue(&s->common, AUX_ACK);
+        s->common.write_cmd = -1;
+        break;
+    }
+}
+
+static void ps2_common_reset(PS2State *s)
+{
+    PS2Queue *q;
+    s->write_cmd = -1;
+    q = &s->queue;
+    q->rptr = 0;
+    q->wptr = 0;
+    q->count = 0;
+    s->update_irq(s->update_arg, 0);
+}
+
+static void ps2_common_post_load(PS2State *s)
+{
+    PS2Queue *q = &s->queue;
+    int size;
+    int i;
+    int tmp_data[PS2_QUEUE_SIZE];
+
+    /* set the useful data buffer queue size, < PS2_QUEUE_SIZE */
+    size = q->count > PS2_QUEUE_SIZE ? 0 : q->count;
+
+    /* move the queue elements to the start of data array */
+    if (size > 0) {
+        for (i = 0; i < size; i++) {
+            /* move the queue elements to the temporary buffer */
+            tmp_data[i] = q->data[q->rptr];
+            if (++q->rptr == 256) {
+                q->rptr = 0;
+            }
+        }
+        memcpy(q->data, tmp_data, size);
+    }
+    /* reset rptr/wptr/count */
+    q->rptr = 0;
+    q->wptr = size;
+    q->count = size;
+    s->update_irq(s->update_arg, q->count != 0);
+}
+
+static void ps2_kbd_reset(void *opaque)
+{
+    PS2KbdState *s = (PS2KbdState *) opaque;
+
+    trace_ps2_kbd_reset(opaque);
+    ps2_common_reset(&s->common);
+    s->scan_enabled = 0;
+    s->translate = 0;
+    s->scancode_set = 0;
+}
+
+static void ps2_mouse_reset(void *opaque)
+{
+    PS2MouseState *s = (PS2MouseState *) opaque;
+
+    trace_ps2_mouse_reset(opaque);
+    ps2_common_reset(&s->common);
+    s->mouse_status = 0;
+    s->mouse_resolution = 0;
+    s->mouse_sample_rate = 0;
+    s->mouse_wrap = 0;
+    s->mouse_type = 0;
+    s->mouse_detect_state = 0;
+    s->mouse_dx = 0;
+    s->mouse_dy = 0;
+    s->mouse_dz = 0;
+    s->mouse_buttons = 0;
+}
+
+static const VMStateDescription vmstate_ps2_common = {
+    .name = "PS2 Common State",
+    .version_id = 3,
+    .minimum_version_id = 2,
+    .fields = (VMStateField[]) {
+        VMSTATE_INT32(write_cmd, PS2State),
+        VMSTATE_INT32(queue.rptr, PS2State),
+        VMSTATE_INT32(queue.wptr, PS2State),
+        VMSTATE_INT32(queue.count, PS2State),
+        VMSTATE_BUFFER(queue.data, PS2State),
+        VMSTATE_END_OF_LIST()
+    }
+};
+
+static bool ps2_keyboard_ledstate_needed(void *opaque)
+{
+    PS2KbdState *s = opaque;
+
+    return s->ledstate != 0; /* 0 is default state */
+}
+
+static int ps2_kbd_ledstate_post_load(void *opaque, int version_id)
+{
+    PS2KbdState *s = opaque;
+
+    kbd_put_ledstate(s->ledstate);
+    return 0;
+}
+
+static const VMStateDescription vmstate_ps2_keyboard_ledstate = {
+    .name = "ps2kbd/ledstate",
+    .version_id = 3,
+    .minimum_version_id = 2,
+    .post_load = ps2_kbd_ledstate_post_load,
+    .needed = ps2_keyboard_ledstate_needed,
+    .fields = (VMStateField[]) {
+        VMSTATE_INT32(ledstate, PS2KbdState),
+        VMSTATE_END_OF_LIST()
+    }
+};
+
+static int ps2_kbd_post_load(void* opaque, int version_id)
+{
+    PS2KbdState *s = (PS2KbdState*)opaque;
+    PS2State *ps2 = &s->common;
+
+    if (version_id == 2)
+        s->scancode_set=2;
+
+    ps2_common_post_load(ps2);
+
+    return 0;
+}
+
+static void ps2_kbd_pre_save(void *opaque)
+{
+    PS2KbdState *s = (PS2KbdState *)opaque;
+    PS2State *ps2 = &s->common;
+
+    ps2_common_post_load(ps2);
+}
+
+static const VMStateDescription vmstate_ps2_keyboard = {
+    .name = "ps2kbd",
+    .version_id = 3,
+    .minimum_version_id = 2,
+    .post_load = ps2_kbd_post_load,
+    .pre_save = ps2_kbd_pre_save,
+    .fields = (VMStateField[]) {
+        VMSTATE_STRUCT(common, PS2KbdState, 0, vmstate_ps2_common, PS2State),
+        VMSTATE_INT32(scan_enabled, PS2KbdState),
+        VMSTATE_INT32(translate, PS2KbdState),
+        VMSTATE_INT32_V(scancode_set, PS2KbdState,3),
+        VMSTATE_END_OF_LIST()
+    },
+    .subsections = (const VMStateDescription*[]) {
+        &vmstate_ps2_keyboard_ledstate,
+        NULL
+    }
+};
+
+static int ps2_mouse_post_load(void *opaque, int version_id)
+{
+    PS2MouseState *s = (PS2MouseState *)opaque;
+    PS2State *ps2 = &s->common;
+
+    ps2_common_post_load(ps2);
+
+    return 0;
+}
+
+static void ps2_mouse_pre_save(void *opaque)
+{
+    PS2MouseState *s = (PS2MouseState *)opaque;
+    PS2State *ps2 = &s->common;
+
+    ps2_common_post_load(ps2);
+}
+
+static const VMStateDescription vmstate_ps2_mouse = {
+    .name = "ps2mouse",
+    .version_id = 2,
+    .minimum_version_id = 2,
+    .post_load = ps2_mouse_post_load,
+    .pre_save = ps2_mouse_pre_save,
+    .fields = (VMStateField[]) {
+        VMSTATE_STRUCT(common, PS2MouseState, 0, vmstate_ps2_common, PS2State),
+        VMSTATE_UINT8(mouse_status, PS2MouseState),
+        VMSTATE_UINT8(mouse_resolution, PS2MouseState),
+        VMSTATE_UINT8(mouse_sample_rate, PS2MouseState),
+        VMSTATE_UINT8(mouse_wrap, PS2MouseState),
+        VMSTATE_UINT8(mouse_type, PS2MouseState),
+        VMSTATE_UINT8(mouse_detect_state, PS2MouseState),
+        VMSTATE_INT32(mouse_dx, PS2MouseState),
+        VMSTATE_INT32(mouse_dy, PS2MouseState),
+        VMSTATE_INT32(mouse_dz, PS2MouseState),
+        VMSTATE_UINT8(mouse_buttons, PS2MouseState),
+        VMSTATE_END_OF_LIST()
+    }
+};
+
+static QemuInputHandler ps2_keyboard_handler = {
+    .name  = "QEMU PS/2 Keyboard",
+    .mask  = INPUT_EVENT_MASK_KEY,
+    .event = ps2_keyboard_event,
+};
+
+void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
+{
+    PS2KbdState *s = (PS2KbdState *)g_malloc0(sizeof(PS2KbdState));
+
+    trace_ps2_kbd_init(s);
+    s->common.update_irq = update_irq;
+    s->common.update_arg = update_arg;
+    s->scancode_set = 2;
+    vmstate_register(NULL, 0, &vmstate_ps2_keyboard, s);
+    qemu_input_handler_register((DeviceState *)s,
+                                &ps2_keyboard_handler);
+    qemu_register_reset(ps2_kbd_reset, s);
+    return s;
+}
+
+static QemuInputHandler ps2_mouse_handler = {
+    .name  = "QEMU PS/2 Mouse",
+    .mask  = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL,
+    .event = ps2_mouse_event,
+    .sync  = ps2_mouse_sync,
+};
+
+void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg)
+{
+    PS2MouseState *s = (PS2MouseState *)g_malloc0(sizeof(PS2MouseState));
+
+    trace_ps2_mouse_init(s);
+    s->common.update_irq = update_irq;
+    s->common.update_arg = update_arg;
+    vmstate_register(NULL, 0, &vmstate_ps2_mouse, s);
+    qemu_input_handler_register((DeviceState *)s,
+                                &ps2_mouse_handler);
+    qemu_register_reset(ps2_mouse_reset, s);
+    return s;
+}