return -EINVAL;
/*
- * calculate manginude of sine wave as average of rumble's
+ * calculate magnitude of sine wave as average of rumble's
* 2/3 of strong magnitude and 1/3 of weak magnitude
*/
magnitude = effect->u.rumble.strong_magnitude / 3 +
/**
* input_ff_erase - erase a force-feedback effect from device
* @dev: input device to erase effect from
- * @effect_id: id of the ffect to be erased
+ * @effect_id: id of the effect to be erased
* @file: purported owner of the request
*
* This function erases a force-feedback effect from specified device.
switch (code) {
case FF_GAIN:
- if (!test_bit(FF_GAIN, dev->ffbit) || value > 0xffff)
+ if (!test_bit(FF_GAIN, dev->ffbit) || value > 0xffffU)
break;
ff->set_gain(dev, value);
break;
case FF_AUTOCENTER:
- if (!test_bit(FF_AUTOCENTER, dev->ffbit) || value > 0xffff)
+ if (!test_bit(FF_AUTOCENTER, dev->ffbit) || value > 0xffffU)
break;
ff->set_autocenter(dev, value);
return -EINVAL;
}
+ if (max_effects > FF_MAX_EFFECTS) {
+ dev_err(&dev->dev, "cannot allocate more than FF_MAX_EFFECTS effects\n");
+ return -EINVAL;
+ }
+
ff_dev_size = sizeof(struct ff_device) +
max_effects * sizeof(struct file *);
if (ff_dev_size < max_effects) /* overflow */
__set_bit(EV_FF, dev->evbit);
/* Copy "true" bits into ff device bitmap */
- for (i = 0; i <= FF_MAX; i++)
- if (test_bit(i, dev->ffbit))
- __set_bit(i, ff->ffbit);
+ for_each_set_bit(i, dev->ffbit, FF_CNT)
+ __set_bit(i, ff->ffbit);
/* we can emulate RUMBLE with periodic effects */
if (test_bit(FF_PERIODIC, ff->ffbit))