Add the rt linux 4.1.3-rt3 as base
[kvmfornfv.git] / kernel / drivers / gpu / drm / udl / udl_transfer.c
diff --git a/kernel/drivers/gpu/drm/udl/udl_transfer.c b/kernel/drivers/gpu/drm/udl/udl_transfer.c
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index 0000000..917dcb9
--- /dev/null
@@ -0,0 +1,263 @@
+/*
+ * Copyright (C) 2012 Red Hat
+ * based in parts on udlfb.c:
+ * Copyright (C) 2009 Roberto De Ioris <roberto@unbit.it>
+ * Copyright (C) 2009 Jaya Kumar <jayakumar.lkml@gmail.com>
+ * Copyright (C) 2009 Bernie Thompson <bernie@plugable.com>
+ *
+ * This file is subject to the terms and conditions of the GNU General Public
+ * License v2. See the file COPYING in the main directory of this archive for
+ * more details.
+ */
+
+#include <linux/module.h>
+#include <linux/slab.h>
+#include <linux/fb.h>
+#include <linux/prefetch.h>
+
+#include <drm/drmP.h>
+#include "udl_drv.h"
+
+#define MAX_CMD_PIXELS         255
+
+#define RLX_HEADER_BYTES       7
+#define MIN_RLX_PIX_BYTES       4
+#define MIN_RLX_CMD_BYTES      (RLX_HEADER_BYTES + MIN_RLX_PIX_BYTES)
+
+#define RLE_HEADER_BYTES       6
+#define MIN_RLE_PIX_BYTES      3
+#define MIN_RLE_CMD_BYTES      (RLE_HEADER_BYTES + MIN_RLE_PIX_BYTES)
+
+#define RAW_HEADER_BYTES       6
+#define MIN_RAW_PIX_BYTES      2
+#define MIN_RAW_CMD_BYTES      (RAW_HEADER_BYTES + MIN_RAW_PIX_BYTES)
+
+/*
+ * Trims identical data from front and back of line
+ * Sets new front buffer address and width
+ * And returns byte count of identical pixels
+ * Assumes CPU natural alignment (unsigned long)
+ * for back and front buffer ptrs and width
+ */
+#if 0
+static int udl_trim_hline(const u8 *bback, const u8 **bfront, int *width_bytes)
+{
+       int j, k;
+       const unsigned long *back = (const unsigned long *) bback;
+       const unsigned long *front = (const unsigned long *) *bfront;
+       const int width = *width_bytes / sizeof(unsigned long);
+       int identical = width;
+       int start = width;
+       int end = width;
+
+       prefetch((void *) front);
+       prefetch((void *) back);
+
+       for (j = 0; j < width; j++) {
+               if (back[j] != front[j]) {
+                       start = j;
+                       break;
+               }
+       }
+
+       for (k = width - 1; k > j; k--) {
+               if (back[k] != front[k]) {
+                       end = k+1;
+                       break;
+               }
+       }
+
+       identical = start + (width - end);
+       *bfront = (u8 *) &front[start];
+       *width_bytes = (end - start) * sizeof(unsigned long);
+
+       return identical * sizeof(unsigned long);
+}
+#endif
+
+static inline u16 pixel32_to_be16(const uint32_t pixel)
+{
+       return (((pixel >> 3) & 0x001f) |
+               ((pixel >> 5) & 0x07e0) |
+               ((pixel >> 8) & 0xf800));
+}
+
+static inline u16 get_pixel_val16(const uint8_t *pixel, int bpp)
+{
+       u16 pixel_val16 = 0;
+       if (bpp == 2)
+               pixel_val16 = *(const uint16_t *)pixel;
+       else if (bpp == 4)
+               pixel_val16 = pixel32_to_be16(*(const uint32_t *)pixel);
+       return pixel_val16;
+}
+
+/*
+ * Render a command stream for an encoded horizontal line segment of pixels.
+ *
+ * A command buffer holds several commands.
+ * It always begins with a fresh command header
+ * (the protocol doesn't require this, but we enforce it to allow
+ * multiple buffers to be potentially encoded and sent in parallel).
+ * A single command encodes one contiguous horizontal line of pixels
+ *
+ * The function relies on the client to do all allocation, so that
+ * rendering can be done directly to output buffers (e.g. USB URBs).
+ * The function fills the supplied command buffer, providing information
+ * on where it left off, so the client may call in again with additional
+ * buffers if the line will take several buffers to complete.
+ *
+ * A single command can transmit a maximum of 256 pixels,
+ * regardless of the compression ratio (protocol design limit).
+ * To the hardware, 0 for a size byte means 256
+ *
+ * Rather than 256 pixel commands which are either rl or raw encoded,
+ * the rlx command simply assumes alternating raw and rl spans within one cmd.
+ * This has a slightly larger header overhead, but produces more even results.
+ * It also processes all data (read and write) in a single pass.
+ * Performance benchmarks of common cases show it having just slightly better
+ * compression than 256 pixel raw or rle commands, with similar CPU consumpion.
+ * But for very rl friendly data, will compress not quite as well.
+ */
+static void udl_compress_hline16(
+       const u8 **pixel_start_ptr,
+       const u8 *const pixel_end,
+       uint32_t *device_address_ptr,
+       uint8_t **command_buffer_ptr,
+       const uint8_t *const cmd_buffer_end, int bpp)
+{
+       const u8 *pixel = *pixel_start_ptr;
+       uint32_t dev_addr  = *device_address_ptr;
+       uint8_t *cmd = *command_buffer_ptr;
+
+       while ((pixel_end > pixel) &&
+              (cmd_buffer_end - MIN_RLX_CMD_BYTES > cmd)) {
+               uint8_t *raw_pixels_count_byte = NULL;
+               uint8_t *cmd_pixels_count_byte = NULL;
+               const u8 *raw_pixel_start = NULL;
+               const u8 *cmd_pixel_start, *cmd_pixel_end = NULL;
+               uint16_t pixel_val16;
+
+               prefetchw((void *) cmd); /* pull in one cache line at least */
+
+               *cmd++ = 0xaf;
+               *cmd++ = 0x6b;
+               *cmd++ = (uint8_t) ((dev_addr >> 16) & 0xFF);
+               *cmd++ = (uint8_t) ((dev_addr >> 8) & 0xFF);
+               *cmd++ = (uint8_t) ((dev_addr) & 0xFF);
+
+               cmd_pixels_count_byte = cmd++; /*  we'll know this later */
+               cmd_pixel_start = pixel;
+
+               raw_pixels_count_byte = cmd++; /*  we'll know this later */
+               raw_pixel_start = pixel;
+
+               cmd_pixel_end = pixel + (min(MAX_CMD_PIXELS + 1,
+                       min((int)(pixel_end - pixel) / bpp,
+                           (int)(cmd_buffer_end - cmd) / 2))) * bpp;
+
+               prefetch_range((void *) pixel, (cmd_pixel_end - pixel) * bpp);
+               pixel_val16 = get_pixel_val16(pixel, bpp);
+
+               while (pixel < cmd_pixel_end) {
+                       const u8 *const start = pixel;
+                       const uint16_t repeating_pixel_val16 = pixel_val16;
+
+                       *(uint16_t *)cmd = cpu_to_be16(pixel_val16);
+
+                       cmd += 2;
+                       pixel += bpp;
+
+                       while (pixel < cmd_pixel_end) {
+                               pixel_val16 = get_pixel_val16(pixel, bpp);
+                               if (pixel_val16 != repeating_pixel_val16)
+                                       break;
+                               pixel += bpp;
+                       }
+
+                       if (unlikely(pixel > start + bpp)) {
+                               /* go back and fill in raw pixel count */
+                               *raw_pixels_count_byte = (((start -
+                                               raw_pixel_start) / bpp) + 1) & 0xFF;
+
+                               /* immediately after raw data is repeat byte */
+                               *cmd++ = (((pixel - start) / bpp) - 1) & 0xFF;
+
+                               /* Then start another raw pixel span */
+                               raw_pixel_start = pixel;
+                               raw_pixels_count_byte = cmd++;
+                       }
+               }
+
+               if (pixel > raw_pixel_start) {
+                       /* finalize last RAW span */
+                       *raw_pixels_count_byte = ((pixel-raw_pixel_start) / bpp) & 0xFF;
+               }
+
+               *cmd_pixels_count_byte = ((pixel - cmd_pixel_start) / bpp) & 0xFF;
+               dev_addr += ((pixel - cmd_pixel_start) / bpp) * 2;
+       }
+
+       if (cmd_buffer_end <= MIN_RLX_CMD_BYTES + cmd) {
+               /* Fill leftover bytes with no-ops */
+               if (cmd_buffer_end > cmd)
+                       memset(cmd, 0xAF, cmd_buffer_end - cmd);
+               cmd = (uint8_t *) cmd_buffer_end;
+       }
+
+       *command_buffer_ptr = cmd;
+       *pixel_start_ptr = pixel;
+       *device_address_ptr = dev_addr;
+
+       return;
+}
+
+/*
+ * There are 3 copies of every pixel: The front buffer that the fbdev
+ * client renders to, the actual framebuffer across the USB bus in hardware
+ * (that we can only write to, slowly, and can never read), and (optionally)
+ * our shadow copy that tracks what's been sent to that hardware buffer.
+ */
+int udl_render_hline(struct drm_device *dev, int bpp, struct urb **urb_ptr,
+                    const char *front, char **urb_buf_ptr,
+                    u32 byte_offset, u32 device_byte_offset,
+                    u32 byte_width,
+                    int *ident_ptr, int *sent_ptr)
+{
+       const u8 *line_start, *line_end, *next_pixel;
+       u32 base16 = 0 + (device_byte_offset / bpp) * 2;
+       struct urb *urb = *urb_ptr;
+       u8 *cmd = *urb_buf_ptr;
+       u8 *cmd_end = (u8 *) urb->transfer_buffer + urb->transfer_buffer_length;
+
+       BUG_ON(!(bpp == 2 || bpp == 4));
+
+       line_start = (u8 *) (front + byte_offset);
+       next_pixel = line_start;
+       line_end = next_pixel + byte_width;
+
+       while (next_pixel < line_end) {
+
+               udl_compress_hline16(&next_pixel,
+                            line_end, &base16,
+                            (u8 **) &cmd, (u8 *) cmd_end, bpp);
+
+               if (cmd >= cmd_end) {
+                       int len = cmd - (u8 *) urb->transfer_buffer;
+                       if (udl_submit_urb(dev, urb, len))
+                               return 1; /* lost pixels is set */
+                       *sent_ptr += len;
+                       urb = udl_get_urb(dev);
+                       if (!urb)
+                               return 1; /* lost_pixels is set */
+                       *urb_ptr = urb;
+                       cmd = urb->transfer_buffer;
+                       cmd_end = &cmd[urb->transfer_buffer_length];
+               }
+       }
+
+       *urb_buf_ptr = cmd;
+
+       return 0;
+}
+