#include int main(void) { int a; float b, c, d; int result; a = 0; b = 124.5; c = 1.4; result = 1; __asm ("lfltd:\n\t" "l.addi %0, %0, 0x1\n\t" "lf.sflt.s %1, %2\n\t" "l.bf lfltd\n\t" "l.nop\n\t" : "+r"(a) : "r"(b), "r"(c) ); if (a != result) { printf("lf.sflt.s error\n"); return -1; } a = 0; b = 11.1; c = 13.1; d = 1.0; result = 2; __asm ("1:\n\t" "lf.add.s %1, %1, %3\n\t" "l.addi %0, %0, 1\n\t" "lf.sflt.s %1, %2\n\t" "l.bf 1b\n\t" "l.nop\n\t" : "+r"(a) : "r"(b), "r"(c), "r"(d) ); if (a != result) { printf("lf.sflt.s error\n"); return -1; } /* int a; double b, c; int result; a = 0; b = 1432.1; c = 2.4; result = 0x1; __asm ("lfltd:\n\t" "l.addi %0, %0, 0x1\n\t" "lf.sflt.d %1, %2\n\t" "l.bf lfltd\n\t" "l.nop\n\t" : "+r"(a) : "r"(b), "r"(c) ); if (a != result) { printf("lf.sflt.d error\n"); return -1; } a = 0; b = 1.1; c = 19.7; result = 2; __asm ("lf.sflt.d %1, %2\n\t" "l.bf 1f\n\t" "l.nop\n\t" "l.addi %0, %0, 1\n\t" "l.addi %0, %0, 1\n\t" "l.addi %0, %0, 1\n\t" "1:\n\t" "l.addi %0, %0, 1\n\t" "l.addi %0, %0, 1\n\t" : "+r"(a), "+r"(b) : "r"(c) ); if (a != result) { printf("lf.sflt.d error\n"); return -1; }*/ return 0; }