#include int main(void) { int a, result; float b, c; a = 0; b = 122.5; c = 123.5; result = 0x1; __asm ("lfgts:\n\t" "l.addi %0, %0, 0x1\n\t" "lf.sfgt.s %1, %2\n\t" "l.bf lfgts\n\t" "l.nop\n\t" : "+r"(a) : "r"(b), "r"(c) ); if (a != result) { printf("lf.sfgt.s error\n"); return -1; } b = 133.5; c = 13.5; result = 0x1; __asm ("lf.sfgt.s %1, %2\n\t" "l.bf 1f\n\t" "l.nop\n\t" "l.addi %0, %0, 0x1\n\t" "l.addi %0, %0, 0x1\n\t" "1:\n\t" : "+r"(a) : "r"(b), "r"(c) ); if (a != result) { printf("lf.sfgt.s error\n"); return -1; } /* int a, result; double b, c; a = 0; b = 122.5; c = 123.5; result = 0x1; __asm ("lfgtd:\n\t" "l.addi %0, %0, 0x1\n\t" "lf.sfgt.d %1, %2\n\t" "l.bf lfgtd\n\t" "l.nop\n\t" : "+r"(a) : "r"(b), "r"(c) ); if (a != result) { printf("lf.sfgt.d error\n"); return -1; } b = 133.5; c = 13.5; result = 0x3; __asm ("l.addi %0, %0, 0x1\n\t" "l.addi %0, %0, 0x1\n\t" "lf.sfgt.d %1, %2\n\t" "l.bf 1f\n\t" "l.nop\n\t" "l.addi %0, %0, 0x1\n\t" "l.addi %0, %0, 0x1\n\t" "1:\n\t" : "+r"(a) : "r"(b), "r"(c) ); if (a != result) { printf("lf.sfgt.d error, %x\n", a); return -1; }*/ return 0; }