#ifndef __GLUE_H #define __GLUE_H #include "asm/types.h" #include "config.h" #include "libc/byteorder.h" typedef uint64_t sector_t; int devopen(void); int devread(unsigned long sector, unsigned long byte_offset, unsigned long byte_len, void *buf); int file_open(const char *filename); int file_read(void *buf, unsigned long len); int file_seek(unsigned long offset); unsigned long file_size(void); void file_close(void); int mount_fs(void); extern int using_devsize; /* * some of the filesystem drivers don't correctly provide their * prototypes. we fix this here so we can leave them untouched. */ int ffs_mount (void); int ffs_read (char *buf, int len); int ffs_dir (char *dirname); int ffs_embed (int *start_sector, int needed_sectors); int vstafs_mount (void); int vstafs_dir (char *dirname); int vstafs_read (char *addr, int len); int ntfs_mount (void); int ntfs_dir (char *dirname); int ntfs_read (char *addr, int len); int affs_mount (void); int affs_dir (char *dirname); int affs_read (char *addr, int len); #endif /* FS_H */