X-Git-Url: https://gerrit.opnfv.org/gerrit/gitweb?a=blobdiff_plain;f=qemu%2Fui%2Fshader.c;fp=qemu%2Fui%2Fshader.c;h=9264009b80117765956dbeb3aa88098030719568;hb=437fd90c0250dee670290f9b714253671a990160;hp=52a46329307c1ba57e988c30f89b46f7726c2652;hpb=5bbd6fe9b8bab2a93e548c5a53b032d1939eec05;p=kvmfornfv.git diff --git a/qemu/ui/shader.c b/qemu/ui/shader.c index 52a463293..9264009b8 100644 --- a/qemu/ui/shader.c +++ b/qemu/ui/shader.c @@ -24,26 +24,48 @@ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ +#include "qemu/osdep.h" #include "qemu-common.h" #include "ui/shader.h" /* ---------------------------------------------------------------------- */ -void qemu_gl_run_texture_blit(GLint texture_blit_prog) +GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog) { - GLfloat in_position[] = { + static const GLfloat in_position[] = { -1, -1, 1, -1, -1, 1, 1, 1, }; GLint l_position; + GLuint vao, buffer; + + glGenVertexArrays(1, &vao); + glBindVertexArray(vao); + + /* this is the VBO that holds the vertex data */ + glGenBuffers(1, &buffer); + glBindBuffer(GL_ARRAY_BUFFER, buffer); + glBufferData(GL_ARRAY_BUFFER, sizeof(in_position), in_position, + GL_STATIC_DRAW); - glUseProgram(texture_blit_prog); l_position = glGetAttribLocation(texture_blit_prog, "in_position"); - glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, in_position); + glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(l_position); - glDrawArrays(GL_TRIANGLE_STRIP, l_position, 4); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindVertexArray(0); + + return vao; +} + +void qemu_gl_run_texture_blit(GLint texture_blit_prog, + GLint texture_blit_vao) +{ + glUseProgram(texture_blit_prog); + glBindVertexArray(texture_blit_vao); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } /* ---------------------------------------------------------------------- */