X-Git-Url: https://gerrit.opnfv.org/gerrit/gitweb?a=blobdiff_plain;f=qemu%2Froms%2Fu-boot%2Farch%2Fsandbox%2Fcpu%2Fsdl.c;fp=qemu%2Froms%2Fu-boot%2Farch%2Fsandbox%2Fcpu%2Fsdl.c;h=18dc7edf19c285d5600d98145c5b606a20992663;hb=e44e3482bdb4d0ebde2d8b41830ac2cdb07948fb;hp=0000000000000000000000000000000000000000;hpb=9ca8dbcc65cfc63d6f5ef3312a33184e1d726e00;p=kvmfornfv.git diff --git a/qemu/roms/u-boot/arch/sandbox/cpu/sdl.c b/qemu/roms/u-boot/arch/sandbox/cpu/sdl.c new file mode 100644 index 000000000..18dc7edf1 --- /dev/null +++ b/qemu/roms/u-boot/arch/sandbox/cpu/sdl.c @@ -0,0 +1,341 @@ +/* + * Copyright (c) 2013 Google, Inc + * + * SPDX-License-Identifier: GPL-2.0+ + */ + +#include +#include +#include +#include +#include + +static struct sdl_info { + SDL_Surface *screen; + int width; + int height; + int depth; + int pitch; + uint frequency; + uint audio_pos; + uint audio_size; + uint8_t *audio_data; + bool audio_active; + bool inited; +} sdl; + +static void sandbox_sdl_poll_events(void) +{ + /* + * We don't want to include common.h in this file since it uses + * system headers. So add a declation here. + */ + extern void reset_cpu(unsigned long addr); + SDL_Event event; + + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + puts("LCD window closed - quitting\n"); + reset_cpu(1); + break; + } + } +} + +static int sandbox_sdl_ensure_init(void) +{ + if (!sdl.inited) { + if (SDL_Init(0) < 0) { + printf("Unable to initialize SDL: %s\n", + SDL_GetError()); + return -EIO; + } + + atexit(SDL_Quit); + + sdl.inited = true; + } + return 0; +} + +int sandbox_sdl_init_display(int width, int height, int log2_bpp) +{ + struct sandbox_state *state = state_get_current(); + int err; + + if (!width || !state->show_lcd) + return 0; + err = sandbox_sdl_ensure_init(); + if (err) + return err; + if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { + printf("Unable to initialize SDL LCD: %s\n", SDL_GetError()); + return -EPERM; + } + SDL_WM_SetCaption("U-Boot", "U-Boot"); + + sdl.width = width; + sdl.height = height; + sdl.depth = 1 << log2_bpp; + sdl.pitch = sdl.width * sdl.depth / 8; + sdl.screen = SDL_SetVideoMode(width, height, 0, 0); + sandbox_sdl_poll_events(); + + return 0; +} + +int sandbox_sdl_sync(void *lcd_base) +{ + SDL_Surface *frame; + + frame = SDL_CreateRGBSurfaceFrom(lcd_base, sdl.width, sdl.height, + sdl.depth, sdl.pitch, + 0x1f << 11, 0x3f << 5, 0x1f << 0, 0); + SDL_BlitSurface(frame, NULL, sdl.screen, NULL); + SDL_FreeSurface(frame); + SDL_UpdateRect(sdl.screen, 0, 0, 0, 0); + sandbox_sdl_poll_events(); + + return 0; +} + +#define NONE (-1) +#define NUM_SDL_CODES (SDLK_UNDO + 1) + +static int16_t sdl_to_keycode[NUM_SDL_CODES] = { + /* 0 */ + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, KEY_BACKSPACE, KEY_TAB, + NONE, NONE, NONE, KEY_ENTER, NONE, + NONE, NONE, NONE, NONE, KEY_POWER, /* use PAUSE as POWER */ + + /* 20 */ + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, KEY_ESC, NONE, NONE, + NONE, NONE, KEY_SPACE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + + /* 40 */ + NONE, NONE, NONE, NONE, KEY_COMMA, + KEY_MINUS, KEY_DOT, KEY_SLASH, KEY_0, KEY_1, + KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, + KEY_7, KEY_8, KEY_9, NONE, KEY_SEMICOLON, + + /* 60 */ + NONE, KEY_EQUAL, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + + /* 80 */ + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, KEY_BACKSLASH, NONE, NONE, + NONE, KEY_GRAVE, KEY_A, KEY_B, KEY_C, + + /* 100 */ + KEY_D, KEY_E, KEY_F, KEY_G, KEY_H, + KEY_I, KEY_J, KEY_K, KEY_L, KEY_M, + KEY_N, KEY_O, KEY_P, KEY_Q, KEY_R, + KEY_S, KEY_T, KEY_U, KEY_V, KEY_W, + + /* 120 */ + KEY_X, KEY_Y, KEY_Z, NONE, NONE, + NONE, NONE, KEY_DELETE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + + /* 140 */ + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + + /* 160 */ + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + + /* 180 */ + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + + /* 200 */ + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + + /* 220 */ + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + + /* 240 */ + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, NONE, NONE, NONE, NONE, + NONE, KEY_KP0, KEY_KP1, KEY_KP2, KEY_KP3, + + /* 260 */ + KEY_KP4, KEY_KP5, KEY_KP6, KEY_KP7, KEY_KP8, + KEY_KP9, KEY_KPDOT, KEY_KPSLASH, KEY_KPASTERISK, KEY_KPMINUS, + KEY_KPPLUS, KEY_KPENTER, KEY_KPEQUAL, KEY_UP, KEY_DOWN, + KEY_RIGHT, KEY_LEFT, KEY_INSERT, KEY_HOME, KEY_END, + + /* 280 */ + KEY_PAGEUP, KEY_PAGEDOWN, KEY_F1, KEY_F2, KEY_F3, + KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, + KEY_F9, KEY_F10, KEY_F11, KEY_F12, NONE, + NONE, NONE, NONE, NONE, NONE, + + /* 300 */ + KEY_NUMLOCK, KEY_CAPSLOCK, KEY_SCROLLLOCK, KEY_RIGHTSHIFT, + KEY_LEFTSHIFT, + KEY_RIGHTCTRL, KEY_LEFTCTRL, KEY_RIGHTALT, KEY_LEFTALT, KEY_RIGHTMETA, + KEY_LEFTMETA, NONE, KEY_FN, NONE, KEY_COMPOSE, + NONE, KEY_PRINT, KEY_SYSRQ, KEY_PAUSE, NONE, + + /* 320 */ + NONE, NONE, NONE, +}; + +int sandbox_sdl_scan_keys(int key[], int max_keys) +{ + Uint8 *keystate; + int i, count; + + sandbox_sdl_poll_events(); + keystate = SDL_GetKeyState(NULL); + for (i = count = 0; i < NUM_SDL_CODES; i++) { + if (count >= max_keys) + break; + else if (keystate[i]) + key[count++] = sdl_to_keycode[i]; + } + + return count; +} + +int sandbox_sdl_key_pressed(int keycode) +{ + int key[8]; /* allow up to 8 keys to be pressed at once */ + int count; + int i; + + count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0])); + for (i = 0; i < count; i++) { + if (key[i] == keycode) + return 0; + } + + return -ENOENT; +} + +void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len) +{ + int avail; + + avail = sdl.audio_size - sdl.audio_pos; + if (avail < len) + len = avail; + + SDL_MixAudio(stream, sdl.audio_data + sdl.audio_pos, len, + SDL_MIX_MAXVOLUME); + sdl.audio_pos += len; + + /* Loop if we are at the end */ + if (sdl.audio_pos == sdl.audio_size) + sdl.audio_pos = 0; +} + +int sandbox_sdl_sound_init(void) +{ + SDL_AudioSpec wanted; + + if (sandbox_sdl_ensure_init()) + return -1; + + if (sdl.audio_active) + return 0; + + /* + * At present all sandbox sounds crash. This is probably due to + * symbol name conflicts with U-Boot. We can remove the malloc() + * probles with: + * + * #define USE_DL_PREFIX + * + * and get this: + * + * Assertion 'e->pollfd->fd == e->fd' failed at pulse/mainloop.c:676, + * function dispatch_pollfds(). Aborting. + * + * The right solution is probably to make U-Boot's names private or + * link os.c and sdl.c against their libraries before liking with + * U-Boot. TBD. For now sound is disabled. + */ + printf("(Warning: sandbox sound disabled)\n"); + return 0; + + /* Set the audio format */ + wanted.freq = 22050; + wanted.format = AUDIO_S16; + wanted.channels = 1; /* 1 = mono, 2 = stereo */ + wanted.samples = 1024; /* Good low-latency value for callback */ + wanted.callback = sandbox_sdl_fill_audio; + wanted.userdata = NULL; + + sdl.audio_size = sizeof(uint16_t) * wanted.freq; + sdl.audio_data = malloc(sdl.audio_size); + if (!sdl.audio_data) { + printf("%s: Out of memory\n", __func__); + return -1; + } + sdl.audio_pos = 0; + + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { + printf("Unable to initialize SDL audio: %s\n", SDL_GetError()); + goto err; + } + + /* Open the audio device, forcing the desired format */ + if (SDL_OpenAudio(&wanted, NULL) < 0) { + printf("Couldn't open audio: %s\n", SDL_GetError()); + goto err; + } + sdl.audio_active = true; + + return 0; + +err: + free(sdl.audio_data); + return -1; +} + +int sandbox_sdl_sound_start(uint frequency) +{ + if (!sdl.audio_active) + return -1; + sdl.frequency = frequency; + sound_create_square_wave((unsigned short *)sdl.audio_data, + sdl.audio_size, frequency); + sdl.audio_pos = 0; + SDL_PauseAudio(0); + + return 0; +} + +int sandbox_sdl_sound_stop(void) +{ + if (!sdl.audio_active) + return -1; + SDL_PauseAudio(1); + + return 0; +}