X-Git-Url: https://gerrit.opnfv.org/gerrit/gitweb?a=blobdiff_plain;f=qemu%2Fhw%2Finput%2Fstellaris_input.c;fp=qemu%2Fhw%2Finput%2Fstellaris_input.c;h=0609e80868032cbc52849eab4f177234467bf4cf;hb=e44e3482bdb4d0ebde2d8b41830ac2cdb07948fb;hp=0000000000000000000000000000000000000000;hpb=9ca8dbcc65cfc63d6f5ef3312a33184e1d726e00;p=kvmfornfv.git diff --git a/qemu/hw/input/stellaris_input.c b/qemu/hw/input/stellaris_input.c new file mode 100644 index 000000000..0609e8086 --- /dev/null +++ b/qemu/hw/input/stellaris_input.c @@ -0,0 +1,87 @@ +/* + * Gamepad style buttons connected to IRQ/GPIO lines + * + * Copyright (c) 2007 CodeSourcery. + * Written by Paul Brook + * + * This code is licensed under the GPL. + */ +#include "hw/hw.h" +#include "hw/devices.h" +#include "ui/console.h" + +typedef struct { + qemu_irq irq; + int keycode; + uint8_t pressed; +} gamepad_button; + +typedef struct { + gamepad_button *buttons; + int num_buttons; + int extension; +} gamepad_state; + +static void stellaris_gamepad_put_key(void * opaque, int keycode) +{ + gamepad_state *s = (gamepad_state *)opaque; + int i; + int down; + + if (keycode == 0xe0 && !s->extension) { + s->extension = 0x80; + return; + } + + down = (keycode & 0x80) == 0; + keycode = (keycode & 0x7f) | s->extension; + + for (i = 0; i < s->num_buttons; i++) { + if (s->buttons[i].keycode == keycode + && s->buttons[i].pressed != down) { + s->buttons[i].pressed = down; + qemu_set_irq(s->buttons[i].irq, down); + } + } + + s->extension = 0; +} + +static const VMStateDescription vmstate_stellaris_button = { + .name = "stellaris_button", + .version_id = 0, + .minimum_version_id = 0, + .fields = (VMStateField[]) { + VMSTATE_UINT8(pressed, gamepad_button), + VMSTATE_END_OF_LIST() + } +}; + +static const VMStateDescription vmstate_stellaris_gamepad = { + .name = "stellaris_gamepad", + .version_id = 1, + .minimum_version_id = 1, + .fields = (VMStateField[]) { + VMSTATE_INT32(extension, gamepad_state), + VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0, + vmstate_stellaris_button, gamepad_button), + VMSTATE_END_OF_LIST() + } +}; + +/* Returns an array 5 ouput slots. */ +void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) +{ + gamepad_state *s; + int i; + + s = (gamepad_state *)g_malloc0(sizeof (gamepad_state)); + s->buttons = (gamepad_button *)g_malloc0(n * sizeof (gamepad_button)); + for (i = 0; i < n; i++) { + s->buttons[i].irq = irq[i]; + s->buttons[i].keycode = keycode[i]; + } + s->num_buttons = n; + qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s); + vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s); +}