* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
+#include "qemu/osdep.h"
#include "qemu-common.h"
#include "ui/console.h"
#include "ui/shader.h"
struct ConsoleGLState {
GLint texture_blit_prog;
+ GLint texture_blit_vao;
};
/* ---------------------------------------------------------------------- */
exit(1);
}
+ gls->texture_blit_vao =
+ qemu_gl_init_texture_blit(gls->texture_blit_prog);
+
return gls;
}
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
- qemu_gl_run_texture_blit(gls->texture_blit_prog);
+ qemu_gl_run_texture_blit(gls->texture_blit_prog,
+ gls->texture_blit_vao);
}
void surface_gl_destroy_texture(ConsoleGLState *gls,