static void tcg_out_qemu_ld_slow_path(TCGContext *s, TCGLabelQemuLdst *l);
static void tcg_out_qemu_st_slow_path(TCGContext *s, TCGLabelQemuLdst *l);
-static void tcg_out_tb_finalize(TCGContext *s)
+static bool tcg_out_tb_finalize(TCGContext *s)
{
TCGLabelQemuLdst *lb;
} else {
tcg_out_qemu_st_slow_path(s, lb);
}
+
+ /* Test for (pending) buffer overflow. The assumption is that any
+ one operation beginning below the high water mark cannot overrun
+ the buffer completely. Thus we can test for overflow after
+ generating code without having to check during generation. */
+ if (unlikely((void *)s->code_ptr > s->code_gen_highwater)) {
+ return false;
+ }
}
+ return true;
}
/*