Add the rt linux 4.1.3-rt3 as base
[kvmfornfv.git] / kernel / sound / pci / au88x0 / au88x0_game.c
diff --git a/kernel/sound/pci/au88x0/au88x0_game.c b/kernel/sound/pci/au88x0/au88x0_game.c
new file mode 100644 (file)
index 0000000..151815b
--- /dev/null
@@ -0,0 +1,134 @@
+/*
+ *  Manuel Jander.
+ *
+ *  Based on the work of:
+ *  Vojtech Pavlik
+ *  Raymond Ingles
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Should you need to contact me, the author, you can do so either by
+ * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
+ * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
+ *
+ * Based 90% on Vojtech Pavlik pcigame driver.
+ * Merged and modified by Manuel Jander, for the OpenVortex
+ * driver. (email: mjander@embedded.cl).
+ */
+
+#include <linux/time.h>
+#include <linux/delay.h>
+#include <linux/init.h>
+#include <sound/core.h>
+#include "au88x0.h"
+#include <linux/gameport.h>
+#include <linux/export.h>
+
+#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
+
+#define VORTEX_GAME_DWAIT      20      /* 20 ms */
+
+static unsigned char vortex_game_read(struct gameport *gameport)
+{
+       vortex_t *vortex = gameport_get_port_data(gameport);
+       return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
+}
+
+static void vortex_game_trigger(struct gameport *gameport)
+{
+       vortex_t *vortex = gameport_get_port_data(gameport);
+       hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
+}
+
+static int
+vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+{
+       vortex_t *vortex = gameport_get_port_data(gameport);
+       int i;
+
+       *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
+
+       for (i = 0; i < 4; i++) {
+               axes[i] =
+                   hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
+               if (axes[i] == AXIS_RANGE)
+                       axes[i] = -1;
+       }
+       return 0;
+}
+
+static int vortex_game_open(struct gameport *gameport, int mode)
+{
+       vortex_t *vortex = gameport_get_port_data(gameport);
+
+       switch (mode) {
+       case GAMEPORT_MODE_COOKED:
+               hwwrite(vortex->mmio, VORTEX_CTRL2,
+                       hwread(vortex->mmio,
+                              VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
+               msleep(VORTEX_GAME_DWAIT);
+               return 0;
+       case GAMEPORT_MODE_RAW:
+               hwwrite(vortex->mmio, VORTEX_CTRL2,
+                       hwread(vortex->mmio,
+                              VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
+               return 0;
+       default:
+               return -1;
+       }
+
+       return 0;
+}
+
+static int vortex_gameport_register(vortex_t *vortex)
+{
+       struct gameport *gp;
+
+       vortex->gameport = gp = gameport_allocate_port();
+       if (!gp) {
+               dev_err(vortex->card->dev,
+                       "cannot allocate memory for gameport\n");
+               return -ENOMEM;
+       }
+
+       gameport_set_name(gp, "AU88x0 Gameport");
+       gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
+       gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
+
+       gp->read = vortex_game_read;
+       gp->trigger = vortex_game_trigger;
+       gp->cooked_read = vortex_game_cooked_read;
+       gp->open = vortex_game_open;
+
+       gameport_set_port_data(gp, vortex);
+       gp->fuzz = 64;
+
+       gameport_register_port(gp);
+
+       return 0;
+}
+
+static void vortex_gameport_unregister(vortex_t * vortex)
+{
+       if (vortex->gameport) {
+               gameport_unregister_port(vortex->gameport);
+               vortex->gameport = NULL;
+       }
+}
+
+#else
+static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
+static inline void vortex_gameport_unregister(vortex_t * vortex) { }
+#endif