These changes are the raw update to linux-4.4.6-rt14. Kernel sources
[kvmfornfv.git] / kernel / drivers / gpu / drm / vmwgfx / vmwgfx_binding.c
diff --git a/kernel/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c b/kernel/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
new file mode 100644 (file)
index 0000000..9c42e96
--- /dev/null
@@ -0,0 +1,1294 @@
+/**************************************************************************
+ *
+ * Copyright © 2015 VMware, Inc., Palo Alto, CA., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+/*
+ * This file implements the vmwgfx context binding manager,
+ * The sole reason for having to use this code is that vmware guest
+ * backed contexts can be swapped out to their backing mobs by the device
+ * at any time, also swapped in at any time. At swapin time, the device
+ * validates the context bindings to make sure they point to valid resources.
+ * It's this outside-of-drawcall validation (that can happen at any time),
+ * that makes this code necessary.
+ *
+ * We therefore need to kill any context bindings pointing to a resource
+ * when the resource is swapped out. Furthermore, if the vmwgfx driver has
+ * swapped out the context we can't swap it in again to kill bindings because
+ * of backing mob reservation lockdep violations, so as part of
+ * context swapout, also kill all bindings of a context, so that they are
+ * already killed if a resource to which a binding points
+ * needs to be swapped out.
+ *
+ * Note that a resource can be pointed to by bindings from multiple contexts,
+ * Therefore we can't easily protect this data by a per context mutex
+ * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
+ * to protect all binding manager data.
+ *
+ * Finally, any association between a context and a global resource
+ * (surface, shader or even DX query) is conceptually a context binding that
+ * needs to be tracked by this code.
+ */
+
+#include "vmwgfx_drv.h"
+#include "vmwgfx_binding.h"
+#include "device_include/svga3d_reg.h"
+
+#define VMW_BINDING_RT_BIT     0
+#define VMW_BINDING_PS_BIT     1
+#define VMW_BINDING_SO_BIT     2
+#define VMW_BINDING_VB_BIT     3
+#define VMW_BINDING_NUM_BITS   4
+
+#define VMW_BINDING_PS_SR_BIT  0
+
+/**
+ * struct vmw_ctx_binding_state - per context binding state
+ *
+ * @dev_priv: Pointer to device private structure.
+ * @list: linked list of individual active bindings.
+ * @render_targets: Render target bindings.
+ * @texture_units: Texture units bindings.
+ * @ds_view: Depth-stencil view binding.
+ * @so_targets: StreamOutput target bindings.
+ * @vertex_buffers: Vertex buffer bindings.
+ * @index_buffer: Index buffer binding.
+ * @per_shader: Per shader-type bindings.
+ * @dirty: Bitmap tracking per binding-type changes that have not yet
+ * been emitted to the device.
+ * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
+ * have not yet been emitted to the device.
+ * @bind_cmd_buffer: Scratch space used to construct binding commands.
+ * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
+ * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
+ * device binding slot of the first command data entry in @bind_cmd_buffer.
+ *
+ * Note that this structure also provides storage space for the individual
+ * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
+ * for individual bindings.
+ *
+ */
+struct vmw_ctx_binding_state {
+       struct vmw_private *dev_priv;
+       struct list_head list;
+       struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
+       struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
+       struct vmw_ctx_bindinfo_view ds_view;
+       struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS];
+       struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
+       struct vmw_ctx_bindinfo_ib index_buffer;
+       struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
+
+       unsigned long dirty;
+       DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
+
+       u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
+       u32 bind_cmd_count;
+       u32 bind_first_slot;
+};
+
+static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
+static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
+                                          bool rebind);
+static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
+static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
+static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
+static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
+static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
+static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
+static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
+                                      bool rebind);
+static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
+static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
+static void vmw_binding_build_asserts(void) __attribute__ ((unused));
+
+typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
+
+/**
+ * struct vmw_binding_info - Per binding type information for the binding
+ * manager
+ *
+ * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
+ * @offsets: array[shader_slot] of offsets to the array[slot]
+ * of struct bindings for the binding type.
+ * @scrub_func: Pointer to the scrub function for this binding type.
+ *
+ * Holds static information to help optimize the binding manager and avoid
+ * an excessive amount of switch statements.
+ */
+struct vmw_binding_info {
+       size_t size;
+       const size_t *offsets;
+       vmw_scrub_func scrub_func;
+};
+
+/*
+ * A number of static variables that help determine the scrub func and the
+ * location of the struct vmw_ctx_bindinfo slots for each binding type.
+ */
+static const size_t vmw_binding_shader_offsets[] = {
+       offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
+       offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
+       offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
+};
+static const size_t vmw_binding_rt_offsets[] = {
+       offsetof(struct vmw_ctx_binding_state, render_targets),
+};
+static const size_t vmw_binding_tex_offsets[] = {
+       offsetof(struct vmw_ctx_binding_state, texture_units),
+};
+static const size_t vmw_binding_cb_offsets[] = {
+       offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
+       offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
+       offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
+};
+static const size_t vmw_binding_dx_ds_offsets[] = {
+       offsetof(struct vmw_ctx_binding_state, ds_view),
+};
+static const size_t vmw_binding_sr_offsets[] = {
+       offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
+       offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
+       offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
+};
+static const size_t vmw_binding_so_offsets[] = {
+       offsetof(struct vmw_ctx_binding_state, so_targets),
+};
+static const size_t vmw_binding_vb_offsets[] = {
+       offsetof(struct vmw_ctx_binding_state, vertex_buffers),
+};
+static const size_t vmw_binding_ib_offsets[] = {
+       offsetof(struct vmw_ctx_binding_state, index_buffer),
+};
+
+static const struct vmw_binding_info vmw_binding_infos[] = {
+       [vmw_ctx_binding_shader] = {
+               .size = sizeof(struct vmw_ctx_bindinfo_shader),
+               .offsets = vmw_binding_shader_offsets,
+               .scrub_func = vmw_binding_scrub_shader},
+       [vmw_ctx_binding_rt] = {
+               .size = sizeof(struct vmw_ctx_bindinfo_view),
+               .offsets = vmw_binding_rt_offsets,
+               .scrub_func = vmw_binding_scrub_render_target},
+       [vmw_ctx_binding_tex] = {
+               .size = sizeof(struct vmw_ctx_bindinfo_tex),
+               .offsets = vmw_binding_tex_offsets,
+               .scrub_func = vmw_binding_scrub_texture},
+       [vmw_ctx_binding_cb] = {
+               .size = sizeof(struct vmw_ctx_bindinfo_cb),
+               .offsets = vmw_binding_cb_offsets,
+               .scrub_func = vmw_binding_scrub_cb},
+       [vmw_ctx_binding_dx_shader] = {
+               .size = sizeof(struct vmw_ctx_bindinfo_shader),
+               .offsets = vmw_binding_shader_offsets,
+               .scrub_func = vmw_binding_scrub_dx_shader},
+       [vmw_ctx_binding_dx_rt] = {
+               .size = sizeof(struct vmw_ctx_bindinfo_view),
+               .offsets = vmw_binding_rt_offsets,
+               .scrub_func = vmw_binding_scrub_dx_rt},
+       [vmw_ctx_binding_sr] = {
+               .size = sizeof(struct vmw_ctx_bindinfo_view),
+               .offsets = vmw_binding_sr_offsets,
+               .scrub_func = vmw_binding_scrub_sr},
+       [vmw_ctx_binding_ds] = {
+               .size = sizeof(struct vmw_ctx_bindinfo_view),
+               .offsets = vmw_binding_dx_ds_offsets,
+               .scrub_func = vmw_binding_scrub_dx_rt},
+       [vmw_ctx_binding_so] = {
+               .size = sizeof(struct vmw_ctx_bindinfo_so),
+               .offsets = vmw_binding_so_offsets,
+               .scrub_func = vmw_binding_scrub_so},
+       [vmw_ctx_binding_vb] = {
+               .size = sizeof(struct vmw_ctx_bindinfo_vb),
+               .offsets = vmw_binding_vb_offsets,
+               .scrub_func = vmw_binding_scrub_vb},
+       [vmw_ctx_binding_ib] = {
+               .size = sizeof(struct vmw_ctx_bindinfo_ib),
+               .offsets = vmw_binding_ib_offsets,
+               .scrub_func = vmw_binding_scrub_ib},
+};
+
+/**
+ * vmw_cbs_context - Return a pointer to the context resource of a
+ * context binding state tracker.
+ *
+ * @cbs: The context binding state tracker.
+ *
+ * Provided there are any active bindings, this function will return an
+ * unreferenced pointer to the context resource that owns the context
+ * binding state tracker. If there are no active bindings, this function
+ * will return NULL. Note that the caller must somehow ensure that a reference
+ * is held on the context resource prior to calling this function.
+ */
+static const struct vmw_resource *
+vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
+{
+       if (list_empty(&cbs->list))
+               return NULL;
+
+       return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
+                               ctx_list)->ctx;
+}
+
+/**
+ * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
+ *
+ * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
+ * @bt: The binding type.
+ * @shader_slot: The shader slot of the binding. If none, then set to 0.
+ * @slot: The slot of the binding.
+ */
+static struct vmw_ctx_bindinfo *
+vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
+               enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
+{
+       const struct vmw_binding_info *b = &vmw_binding_infos[bt];
+       size_t offset = b->offsets[shader_slot] + b->size*slot;
+
+       return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
+}
+
+/**
+ * vmw_binding_drop: Stop tracking a context binding
+ *
+ * @bi: Pointer to binding tracker storage.
+ *
+ * Stops tracking a context binding, and re-initializes its storage.
+ * Typically used when the context binding is replaced with a binding to
+ * another (or the same, for that matter) resource.
+ */
+static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
+{
+       list_del(&bi->ctx_list);
+       if (!list_empty(&bi->res_list))
+               list_del(&bi->res_list);
+       bi->ctx = NULL;
+}
+
+/**
+ * vmw_binding_add: Start tracking a context binding
+ *
+ * @cbs: Pointer to the context binding state tracker.
+ * @bi: Information about the binding to track.
+ *
+ * Starts tracking the binding in the context binding
+ * state structure @cbs.
+ */
+void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
+                   const struct vmw_ctx_bindinfo *bi,
+                   u32 shader_slot, u32 slot)
+{
+       struct vmw_ctx_bindinfo *loc =
+               vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
+       const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
+
+       if (loc->ctx != NULL)
+               vmw_binding_drop(loc);
+
+       memcpy(loc, bi, b->size);
+       loc->scrubbed = false;
+       list_add(&loc->ctx_list, &cbs->list);
+       INIT_LIST_HEAD(&loc->res_list);
+}
+
+/**
+ * vmw_binding_transfer: Transfer a context binding tracking entry.
+ *
+ * @cbs: Pointer to the persistent context binding state tracker.
+ * @bi: Information about the binding to track.
+ *
+ */
+static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
+                                const struct vmw_ctx_binding_state *from,
+                                const struct vmw_ctx_bindinfo *bi)
+{
+       size_t offset = (unsigned long)bi - (unsigned long)from;
+       struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
+               ((unsigned long) cbs + offset);
+
+       if (loc->ctx != NULL) {
+               WARN_ON(bi->scrubbed);
+
+               vmw_binding_drop(loc);
+       }
+
+       if (bi->res != NULL) {
+               memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
+               list_add_tail(&loc->ctx_list, &cbs->list);
+               list_add_tail(&loc->res_list, &loc->res->binding_head);
+       }
+}
+
+/**
+ * vmw_binding_state_kill - Kill all bindings associated with a
+ * struct vmw_ctx_binding state structure, and re-initialize the structure.
+ *
+ * @cbs: Pointer to the context binding state tracker.
+ *
+ * Emits commands to scrub all bindings associated with the
+ * context binding state tracker. Then re-initializes the whole structure.
+ */
+void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
+{
+       struct vmw_ctx_bindinfo *entry, *next;
+
+       vmw_binding_state_scrub(cbs);
+       list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
+               vmw_binding_drop(entry);
+}
+
+/**
+ * vmw_binding_state_scrub - Scrub all bindings associated with a
+ * struct vmw_ctx_binding state structure.
+ *
+ * @cbs: Pointer to the context binding state tracker.
+ *
+ * Emits commands to scrub all bindings associated with the
+ * context binding state tracker.
+ */
+void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
+{
+       struct vmw_ctx_bindinfo *entry;
+
+       list_for_each_entry(entry, &cbs->list, ctx_list) {
+               if (!entry->scrubbed) {
+                       (void) vmw_binding_infos[entry->bt].scrub_func
+                               (entry, false);
+                       entry->scrubbed = true;
+               }
+       }
+
+       (void) vmw_binding_emit_dirty(cbs);
+}
+
+/**
+ * vmw_binding_res_list_kill - Kill all bindings on a
+ * resource binding list
+ *
+ * @head: list head of resource binding list
+ *
+ * Kills all bindings associated with a specific resource. Typically
+ * called before the resource is destroyed.
+ */
+void vmw_binding_res_list_kill(struct list_head *head)
+{
+       struct vmw_ctx_bindinfo *entry, *next;
+
+       vmw_binding_res_list_scrub(head);
+       list_for_each_entry_safe(entry, next, head, res_list)
+               vmw_binding_drop(entry);
+}
+
+/**
+ * vmw_binding_res_list_scrub - Scrub all bindings on a
+ * resource binding list
+ *
+ * @head: list head of resource binding list
+ *
+ * Scrub all bindings associated with a specific resource. Typically
+ * called before the resource is evicted.
+ */
+void vmw_binding_res_list_scrub(struct list_head *head)
+{
+       struct vmw_ctx_bindinfo *entry;
+
+       list_for_each_entry(entry, head, res_list) {
+               if (!entry->scrubbed) {
+                       (void) vmw_binding_infos[entry->bt].scrub_func
+                               (entry, false);
+                       entry->scrubbed = true;
+               }
+       }
+
+       list_for_each_entry(entry, head, res_list) {
+               struct vmw_ctx_binding_state *cbs =
+                       vmw_context_binding_state(entry->ctx);
+
+               (void) vmw_binding_emit_dirty(cbs);
+       }
+}
+
+
+/**
+ * vmw_binding_state_commit - Commit staged binding info
+ *
+ * @ctx: Pointer to context to commit the staged binding info to.
+ * @from: Staged binding info built during execbuf.
+ * @scrubbed: Transfer only scrubbed bindings.
+ *
+ * Transfers binding info from a temporary structure
+ * (typically used by execbuf) to the persistent
+ * structure in the context. This can be done once commands have been
+ * submitted to hardware
+ */
+void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
+                             struct vmw_ctx_binding_state *from)
+{
+       struct vmw_ctx_bindinfo *entry, *next;
+
+       list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
+               vmw_binding_transfer(to, from, entry);
+               vmw_binding_drop(entry);
+       }
+}
+
+/**
+ * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
+ *
+ * @ctx: The context resource
+ *
+ * Walks through the context binding list and rebinds all scrubbed
+ * resources.
+ */
+int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
+{
+       struct vmw_ctx_bindinfo *entry;
+       int ret;
+
+       list_for_each_entry(entry, &cbs->list, ctx_list) {
+               if (likely(!entry->scrubbed))
+                       continue;
+
+               if ((entry->res == NULL || entry->res->id ==
+                           SVGA3D_INVALID_ID))
+                       continue;
+
+               ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
+               if (unlikely(ret != 0))
+                       return ret;
+
+               entry->scrubbed = false;
+       }
+
+       return vmw_binding_emit_dirty(cbs);
+}
+
+/**
+ * vmw_binding_scrub_shader - scrub a shader binding from a context.
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ */
+static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
+{
+       struct vmw_ctx_bindinfo_shader *binding =
+               container_of(bi, typeof(*binding), bi);
+       struct vmw_private *dev_priv = bi->ctx->dev_priv;
+       struct {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdSetShader body;
+       } *cmd;
+
+       cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for shader "
+                         "unbinding.\n");
+               return -ENOMEM;
+       }
+
+       cmd->header.id = SVGA_3D_CMD_SET_SHADER;
+       cmd->header.size = sizeof(cmd->body);
+       cmd->body.cid = bi->ctx->id;
+       cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
+       cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
+       vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+       return 0;
+}
+
+/**
+ * vmw_binding_scrub_render_target - scrub a render target binding
+ * from a context.
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ */
+static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
+                                          bool rebind)
+{
+       struct vmw_ctx_bindinfo_view *binding =
+               container_of(bi, typeof(*binding), bi);
+       struct vmw_private *dev_priv = bi->ctx->dev_priv;
+       struct {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdSetRenderTarget body;
+       } *cmd;
+
+       cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for render target "
+                         "unbinding.\n");
+               return -ENOMEM;
+       }
+
+       cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
+       cmd->header.size = sizeof(cmd->body);
+       cmd->body.cid = bi->ctx->id;
+       cmd->body.type = binding->slot;
+       cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
+       cmd->body.target.face = 0;
+       cmd->body.target.mipmap = 0;
+       vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+       return 0;
+}
+
+/**
+ * vmw_binding_scrub_texture - scrub a texture binding from a context.
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ *
+ * TODO: Possibly complement this function with a function that takes
+ * a list of texture bindings and combines them to a single command.
+ */
+static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
+                                    bool rebind)
+{
+       struct vmw_ctx_bindinfo_tex *binding =
+               container_of(bi, typeof(*binding), bi);
+       struct vmw_private *dev_priv = bi->ctx->dev_priv;
+       struct {
+               SVGA3dCmdHeader header;
+               struct {
+                       SVGA3dCmdSetTextureState c;
+                       SVGA3dTextureState s1;
+               } body;
+       } *cmd;
+
+       cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for texture "
+                         "unbinding.\n");
+               return -ENOMEM;
+       }
+
+       cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
+       cmd->header.size = sizeof(cmd->body);
+       cmd->body.c.cid = bi->ctx->id;
+       cmd->body.s1.stage = binding->texture_stage;
+       cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
+       cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
+       vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+       return 0;
+}
+
+/**
+ * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ */
+static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
+{
+       struct vmw_ctx_bindinfo_shader *binding =
+               container_of(bi, typeof(*binding), bi);
+       struct vmw_private *dev_priv = bi->ctx->dev_priv;
+       struct {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdDXSetShader body;
+       } *cmd;
+
+       cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for DX shader "
+                         "unbinding.\n");
+               return -ENOMEM;
+       }
+       cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
+       cmd->header.size = sizeof(cmd->body);
+       cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
+       cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
+       vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+       return 0;
+}
+
+/**
+ * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ */
+static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
+{
+       struct vmw_ctx_bindinfo_cb *binding =
+               container_of(bi, typeof(*binding), bi);
+       struct vmw_private *dev_priv = bi->ctx->dev_priv;
+       struct {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdDXSetSingleConstantBuffer body;
+       } *cmd;
+
+       cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for DX shader "
+                         "unbinding.\n");
+               return -ENOMEM;
+       }
+
+       cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
+       cmd->header.size = sizeof(cmd->body);
+       cmd->body.slot = binding->slot;
+       cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
+       if (rebind) {
+               cmd->body.offsetInBytes = binding->offset;
+               cmd->body.sizeInBytes = binding->size;
+               cmd->body.sid = bi->res->id;
+       } else {
+               cmd->body.offsetInBytes = 0;
+               cmd->body.sizeInBytes = 0;
+               cmd->body.sid = SVGA3D_INVALID_ID;
+       }
+       vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+       return 0;
+}
+
+/**
+ * vmw_collect_view_ids - Build view id data for a view binding command
+ * without checking which bindings actually need to be emitted
+ *
+ * @cbs: Pointer to the context's struct vmw_ctx_binding_state
+ * @bi: Pointer to where the binding info array is stored in @cbs
+ * @max_num: Maximum number of entries in the @bi array.
+ *
+ * Scans the @bi array for bindings and builds a buffer of view id data.
+ * Stops at the first non-existing binding in the @bi array.
+ * On output, @cbs->bind_cmd_count contains the number of bindings to be
+ * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
+ * contains the command data.
+ */
+static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
+                                const struct vmw_ctx_bindinfo *bi,
+                                u32 max_num)
+{
+       const struct vmw_ctx_bindinfo_view *biv =
+               container_of(bi, struct vmw_ctx_bindinfo_view, bi);
+       unsigned long i;
+
+       cbs->bind_cmd_count = 0;
+       cbs->bind_first_slot = 0;
+
+       for (i = 0; i < max_num; ++i, ++biv) {
+               if (!biv->bi.ctx)
+                       break;
+
+               cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
+                       ((biv->bi.scrubbed) ?
+                        SVGA3D_INVALID_ID : biv->bi.res->id);
+       }
+}
+
+/**
+ * vmw_collect_dirty_view_ids - Build view id data for a view binding command
+ *
+ * @cbs: Pointer to the context's struct vmw_ctx_binding_state
+ * @bi: Pointer to where the binding info array is stored in @cbs
+ * @dirty: Bitmap indicating which bindings need to be emitted.
+ * @max_num: Maximum number of entries in the @bi array.
+ *
+ * Scans the @bi array for bindings that need to be emitted and
+ * builds a buffer of view id data.
+ * On output, @cbs->bind_cmd_count contains the number of bindings to be
+ * emitted, @cbs->bind_first_slot indicates the index of the first emitted
+ * binding, and @cbs->bind_cmd_buffer contains the command data.
+ */
+static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
+                                      const struct vmw_ctx_bindinfo *bi,
+                                      unsigned long *dirty,
+                                      u32 max_num)
+{
+       const struct vmw_ctx_bindinfo_view *biv =
+               container_of(bi, struct vmw_ctx_bindinfo_view, bi);
+       unsigned long i, next_bit;
+
+       cbs->bind_cmd_count = 0;
+       i = find_first_bit(dirty, max_num);
+       next_bit = i;
+       cbs->bind_first_slot = i;
+
+       biv += i;
+       for (; i < max_num; ++i, ++biv) {
+               cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
+                       ((!biv->bi.ctx || biv->bi.scrubbed) ?
+                        SVGA3D_INVALID_ID : biv->bi.res->id);
+
+               if (next_bit == i) {
+                       next_bit = find_next_bit(dirty, max_num, i + 1);
+                       if (next_bit >= max_num)
+                               break;
+               }
+       }
+}
+
+/**
+ * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
+ *
+ * @cbs: Pointer to the context's struct vmw_ctx_binding_state
+ */
+static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
+                          int shader_slot)
+{
+       const struct vmw_ctx_bindinfo *loc =
+               &cbs->per_shader[shader_slot].shader_res[0].bi;
+       struct {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdDXSetShaderResources body;
+       } *cmd;
+       size_t cmd_size, view_id_size;
+       const struct vmw_resource *ctx = vmw_cbs_context(cbs);
+
+       vmw_collect_dirty_view_ids(cbs, loc,
+                                  cbs->per_shader[shader_slot].dirty_sr,
+                                  SVGA3D_DX_MAX_SRVIEWS);
+       if (cbs->bind_cmd_count == 0)
+               return 0;
+
+       view_id_size = cbs->bind_cmd_count*sizeof(uint32);
+       cmd_size = sizeof(*cmd) + view_id_size;
+       cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for DX shader"
+                         " resource binding.\n");
+               return -ENOMEM;
+       }
+
+       cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
+       cmd->header.size = sizeof(cmd->body) + view_id_size;
+       cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
+       cmd->body.startView = cbs->bind_first_slot;
+
+       memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
+
+       vmw_fifo_commit(ctx->dev_priv, cmd_size);
+       bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
+                    cbs->bind_first_slot, cbs->bind_cmd_count);
+
+       return 0;
+}
+
+/**
+ * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
+ *
+ * @cbs: Pointer to the context's struct vmw_ctx_binding_state
+ */
+static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
+{
+       const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
+       struct {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdDXSetRenderTargets body;
+       } *cmd;
+       size_t cmd_size, view_id_size;
+       const struct vmw_resource *ctx = vmw_cbs_context(cbs);
+
+       vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
+       view_id_size = cbs->bind_cmd_count*sizeof(uint32);
+       cmd_size = sizeof(*cmd) + view_id_size;
+       cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for DX render-target"
+                         " binding.\n");
+               return -ENOMEM;
+       }
+
+       cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
+       cmd->header.size = sizeof(cmd->body) + view_id_size;
+
+       if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
+               cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
+       else
+               cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
+
+       memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
+
+       vmw_fifo_commit(ctx->dev_priv, cmd_size);
+
+       return 0;
+
+}
+
+/**
+ * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
+ * without checking which bindings actually need to be emitted
+ *
+ * @cbs: Pointer to the context's struct vmw_ctx_binding_state
+ * @bi: Pointer to where the binding info array is stored in @cbs
+ * @max_num: Maximum number of entries in the @bi array.
+ *
+ * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
+ * Stops at the first non-existing binding in the @bi array.
+ * On output, @cbs->bind_cmd_count contains the number of bindings to be
+ * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
+ * contains the command data.
+ */
+static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
+                                  const struct vmw_ctx_bindinfo *bi,
+                                  u32 max_num)
+{
+       const struct vmw_ctx_bindinfo_so *biso =
+               container_of(bi, struct vmw_ctx_bindinfo_so, bi);
+       unsigned long i;
+       SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
+
+       cbs->bind_cmd_count = 0;
+       cbs->bind_first_slot = 0;
+
+       for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
+                   ++cbs->bind_cmd_count) {
+               if (!biso->bi.ctx)
+                       break;
+
+               if (!biso->bi.scrubbed) {
+                       so_buffer->sid = biso->bi.res->id;
+                       so_buffer->offset = biso->offset;
+                       so_buffer->sizeInBytes = biso->size;
+               } else {
+                       so_buffer->sid = SVGA3D_INVALID_ID;
+                       so_buffer->offset = 0;
+                       so_buffer->sizeInBytes = 0;
+               }
+       }
+}
+
+/**
+ * vmw_binding_emit_set_so - Issue delayed streamout binding commands
+ *
+ * @cbs: Pointer to the context's struct vmw_ctx_binding_state
+ */
+static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs)
+{
+       const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
+       struct {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdDXSetSOTargets body;
+       } *cmd;
+       size_t cmd_size, so_target_size;
+       const struct vmw_resource *ctx = vmw_cbs_context(cbs);
+
+       vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
+       if (cbs->bind_cmd_count == 0)
+               return 0;
+
+       so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
+       cmd_size = sizeof(*cmd) + so_target_size;
+       cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for DX SO target"
+                         " binding.\n");
+               return -ENOMEM;
+       }
+
+       cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
+       cmd->header.size = sizeof(cmd->body) + so_target_size;
+       memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
+
+       vmw_fifo_commit(ctx->dev_priv, cmd_size);
+
+       return 0;
+
+}
+
+/**
+ * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
+ *
+ * @cbs: Pointer to the context's struct vmw_ctx_binding_state
+ *
+ */
+static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
+{
+       struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
+       u32 i;
+       int ret;
+
+       for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
+               if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
+                       continue;
+
+               ret = vmw_emit_set_sr(cbs, i);
+               if (ret)
+                       break;
+
+               __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
+       }
+
+       return 0;
+}
+
+/**
+ * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
+ * SVGA3dCmdDXSetVertexBuffers command
+ *
+ * @cbs: Pointer to the context's struct vmw_ctx_binding_state
+ * @bi: Pointer to where the binding info array is stored in @cbs
+ * @dirty: Bitmap indicating which bindings need to be emitted.
+ * @max_num: Maximum number of entries in the @bi array.
+ *
+ * Scans the @bi array for bindings that need to be emitted and
+ * builds a buffer of SVGA3dVertexBuffer data.
+ * On output, @cbs->bind_cmd_count contains the number of bindings to be
+ * emitted, @cbs->bind_first_slot indicates the index of the first emitted
+ * binding, and @cbs->bind_cmd_buffer contains the command data.
+ */
+static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
+                                 const struct vmw_ctx_bindinfo *bi,
+                                 unsigned long *dirty,
+                                 u32 max_num)
+{
+       const struct vmw_ctx_bindinfo_vb *biv =
+               container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
+       unsigned long i, next_bit;
+       SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
+
+       cbs->bind_cmd_count = 0;
+       i = find_first_bit(dirty, max_num);
+       next_bit = i;
+       cbs->bind_first_slot = i;
+
+       biv += i;
+       for (; i < max_num; ++i, ++biv, ++vbs) {
+               if (!biv->bi.ctx || biv->bi.scrubbed) {
+                       vbs->sid = SVGA3D_INVALID_ID;
+                       vbs->stride = 0;
+                       vbs->offset = 0;
+               } else {
+                       vbs->sid = biv->bi.res->id;
+                       vbs->stride = biv->stride;
+                       vbs->offset = biv->offset;
+               }
+               cbs->bind_cmd_count++;
+               if (next_bit == i) {
+                       next_bit = find_next_bit(dirty, max_num, i + 1);
+                       if (next_bit >= max_num)
+                               break;
+               }
+       }
+}
+
+/**
+ * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
+ *
+ * @cbs: Pointer to the context's struct vmw_ctx_binding_state
+ *
+ */
+static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
+{
+       const struct vmw_ctx_bindinfo *loc =
+               &cbs->vertex_buffers[0].bi;
+       struct {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdDXSetVertexBuffers body;
+       } *cmd;
+       size_t cmd_size, set_vb_size;
+       const struct vmw_resource *ctx = vmw_cbs_context(cbs);
+
+       vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
+                            SVGA3D_DX_MAX_VERTEXBUFFERS);
+       if (cbs->bind_cmd_count == 0)
+               return 0;
+
+       set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
+       cmd_size = sizeof(*cmd) + set_vb_size;
+       cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for DX vertex buffer"
+                         " binding.\n");
+               return -ENOMEM;
+       }
+
+       cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
+       cmd->header.size = sizeof(cmd->body) + set_vb_size;
+       cmd->body.startBuffer = cbs->bind_first_slot;
+
+       memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
+
+       vmw_fifo_commit(ctx->dev_priv, cmd_size);
+       bitmap_clear(cbs->dirty_vb,
+                    cbs->bind_first_slot, cbs->bind_cmd_count);
+
+       return 0;
+}
+
+/**
+ * vmw_binding_emit_dirty - Issue delayed binding commands
+ *
+ * @cbs: Pointer to the context's struct vmw_ctx_binding_state
+ *
+ * This function issues the delayed binding commands that arise from
+ * previous scrub / unscrub calls. These binding commands are typically
+ * commands that batch a number of bindings and therefore it makes sense
+ * to delay them.
+ */
+static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
+{
+       int ret = 0;
+       unsigned long hit = 0;
+
+       while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
+             < VMW_BINDING_NUM_BITS) {
+
+               switch (hit) {
+               case VMW_BINDING_RT_BIT:
+                       ret = vmw_emit_set_rt(cbs);
+                       break;
+               case VMW_BINDING_PS_BIT:
+                       ret = vmw_binding_emit_dirty_ps(cbs);
+                       break;
+               case VMW_BINDING_SO_BIT:
+                       ret = vmw_emit_set_so(cbs);
+                       break;
+               case VMW_BINDING_VB_BIT:
+                       ret = vmw_emit_set_vb(cbs);
+                       break;
+               default:
+                       BUG();
+               }
+               if (ret)
+                       return ret;
+
+               __clear_bit(hit, &cbs->dirty);
+               hit++;
+       }
+
+       return 0;
+}
+
+/**
+ * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
+ * scrub from a context
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ */
+static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
+{
+       struct vmw_ctx_bindinfo_view *biv =
+               container_of(bi, struct vmw_ctx_bindinfo_view, bi);
+       struct vmw_ctx_binding_state *cbs =
+               vmw_context_binding_state(bi->ctx);
+
+       __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
+       __set_bit(VMW_BINDING_PS_SR_BIT,
+                 &cbs->per_shader[biv->shader_slot].dirty);
+       __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
+
+       return 0;
+}
+
+/**
+ * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
+ * scrub from a context
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ */
+static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
+{
+       struct vmw_ctx_binding_state *cbs =
+               vmw_context_binding_state(bi->ctx);
+
+       __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
+
+       return 0;
+}
+
+/**
+ * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding
+ * scrub from a context
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ */
+static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
+{
+       struct vmw_ctx_binding_state *cbs =
+               vmw_context_binding_state(bi->ctx);
+
+       __set_bit(VMW_BINDING_SO_BIT, &cbs->dirty);
+
+       return 0;
+}
+
+/**
+ * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
+ * scrub from a context
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ */
+static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
+{
+       struct vmw_ctx_bindinfo_vb *bivb =
+               container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
+       struct vmw_ctx_binding_state *cbs =
+               vmw_context_binding_state(bi->ctx);
+
+       __set_bit(bivb->slot, cbs->dirty_vb);
+       __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
+
+       return 0;
+}
+
+/**
+ * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
+ *
+ * @bi: single binding information.
+ * @rebind: Whether to issue a bind instead of scrub command.
+ */
+static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
+{
+       struct vmw_ctx_bindinfo_ib *binding =
+               container_of(bi, typeof(*binding), bi);
+       struct vmw_private *dev_priv = bi->ctx->dev_priv;
+       struct {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdDXSetIndexBuffer body;
+       } *cmd;
+
+       cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
+       if (unlikely(cmd == NULL)) {
+               DRM_ERROR("Failed reserving FIFO space for DX index buffer "
+                         "binding.\n");
+               return -ENOMEM;
+       }
+       cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
+       cmd->header.size = sizeof(cmd->body);
+       if (rebind) {
+               cmd->body.sid = bi->res->id;
+               cmd->body.format = binding->format;
+               cmd->body.offset = binding->offset;
+       } else {
+               cmd->body.sid = SVGA3D_INVALID_ID;
+               cmd->body.format = 0;
+               cmd->body.offset = 0;
+       }
+
+       vmw_fifo_commit(dev_priv, sizeof(*cmd));
+
+       return 0;
+}
+
+/**
+ * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
+ * memory accounting.
+ *
+ * @dev_priv: Pointer to a device private structure.
+ *
+ * Returns a pointer to a newly allocated struct or an error pointer on error.
+ */
+struct vmw_ctx_binding_state *
+vmw_binding_state_alloc(struct vmw_private *dev_priv)
+{
+       struct vmw_ctx_binding_state *cbs;
+       int ret;
+
+       ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
+                                  false, false);
+       if (ret)
+               return ERR_PTR(ret);
+
+       cbs = vzalloc(sizeof(*cbs));
+       if (!cbs) {
+               ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
+               return ERR_PTR(-ENOMEM);
+       }
+
+       cbs->dev_priv = dev_priv;
+       INIT_LIST_HEAD(&cbs->list);
+
+       return cbs;
+}
+
+/**
+ * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
+ * memory accounting info.
+ *
+ * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
+ */
+void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
+{
+       struct vmw_private *dev_priv = cbs->dev_priv;
+
+       vfree(cbs);
+       ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
+}
+
+/**
+ * vmw_binding_state_list - Get the binding list of a
+ * struct vmw_ctx_binding_state
+ *
+ * @cbs: Pointer to the struct vmw_ctx_binding_state
+ *
+ * Returns the binding list which can be used to traverse through the bindings
+ * and access the resource information of all bindings.
+ */
+struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
+{
+       return &cbs->list;
+}
+
+/**
+ * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
+ *
+ * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
+ *
+ * Drops all bindings registered in @cbs. No device binding actions are
+ * performed.
+ */
+void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
+{
+       struct vmw_ctx_bindinfo *entry, *next;
+
+       list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
+               vmw_binding_drop(entry);
+}
+
+/*
+ * This function is unused at run-time, and only used to hold various build
+ * asserts important for code optimization assumptions.
+ */
+static void vmw_binding_build_asserts(void)
+{
+       BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
+       BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
+       BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
+
+       /*
+        * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
+        * view id arrays.
+        */
+       BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
+       BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
+       BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
+
+       /*
+        * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
+        * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
+        */
+       BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
+                    VMW_MAX_VIEW_BINDINGS*sizeof(u32));
+       BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
+                    VMW_MAX_VIEW_BINDINGS*sizeof(u32));
+}