These changes are the raw update to linux-4.4.6-rt14. Kernel sources
[kvmfornfv.git] / kernel / drivers / gpu / drm / vmwgfx / device_include / svga3d_devcaps.h
diff --git a/kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h b/kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
new file mode 100644 (file)
index 0000000..c18b663
--- /dev/null
@@ -0,0 +1,457 @@
+/**********************************************************
+ * Copyright 1998-2015 VMware, Inc.  All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_devcaps.h --
+ *
+ *       SVGA 3d caps definitions
+ */
+
+#ifndef _SVGA3D_DEVCAPS_H_
+#define _SVGA3D_DEVCAPS_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+/*
+ * 3D Hardware Version
+ *
+ *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
+ *   register.   Is set by the host and read by the guest.  This lets
+ *   us make new guest drivers which are backwards-compatible with old
+ *   SVGA hardware revisions.  It does not let us support old guest
+ *   drivers.  Good enough for now.
+ *
+ */
+
+#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
+#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
+#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
+
+typedef enum {
+   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
+   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
+   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
+   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
+   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
+   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
+   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
+   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
+} SVGA3dHardwareVersion;
+
+/*
+ * DevCap indexes.
+ */
+
+typedef enum {
+   SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
+   SVGA3D_DEVCAP_3D                                = 0,
+   SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
+
+   /*
+    * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
+    * fixed-function texture units available. Each of these units
+    * work in both FFP and Shader modes, and they support texture
+    * transforms and texture coordinates. The host may have additional
+    * texture image units that are only usable with shaders.
+    */
+   SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
+   SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
+   SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
+   SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
+   SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
+   SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
+   SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
+   SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
+   SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
+   SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
+   SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
+   SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
+   SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
+   SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
+   SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
+   SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
+   SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
+   SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
+   SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
+   SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
+   SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
+   SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
+   SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
+   SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
+   SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
+   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
+   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
+   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
+   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
+   SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
+   SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
+   SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
+   SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
+   SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
+   SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
+   SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
+   SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
+   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
+   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
+   SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
+   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
+   SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
+   SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
+   SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
+   SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
+   SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
+   SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
+   SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
+   SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
+   SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
+   SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
+   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
+   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
+
+   /*
+    * There is a hole in our devcap definitions for
+    * historical reasons.
+    *
+    * Define a constant just for completeness.
+    */
+   SVGA3D_DEVCAP_MISSING62                         = 62,
+
+   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
+
+   /*
+    * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
+    * render targets.  This does not include the depth or stencil targets.
+    */
+   SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
+
+   SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
+   SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
+   SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
+   SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
+   SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
+   SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
+   SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
+   SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
+   SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
+   SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
+   SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
+   SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
+
+   /*
+    * This is the maximum number of SVGA context IDs that the guest
+    * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
+    */
+   SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
+
+   /*
+    * This is the maximum number of SVGA surface IDs that the guest
+    * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
+    */
+   SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
+
+   SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
+   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
+
+   SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
+   SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
+
+   /*
+    * Deprecated.
+    */
+   SVGA3D_DEVCAP_DEAD1                             = 84,
+
+   /*
+    * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
+    * ored together, one for every type of video decoding supported.
+    */
+   SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
+
+   /*
+    * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
+    * ored together, one for every type of video processing supported.
+    */
+   SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
+
+   SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
+   SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
+   SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
+   SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
+
+   SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
+
+   /*
+    * Does the host support the SVGA logic ops commands?
+    */
+   SVGA3D_DEVCAP_LOGICOPS                          = 92,
+
+   /*
+    * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
+    */
+   SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
+
+   /*
+    * Deprecated.
+    */
+   SVGA3D_DEVCAP_DEAD2                             = 94,
+
+   /*
+    * Does the device support the DX commands?
+    */
+   SVGA3D_DEVCAP_DX                                = 95,
+
+   /*
+    * What is the maximum size of a texture array?
+    *
+    * (Even if this cap is zero, cubemaps are still allowed.)
+    */
+   SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
+
+   /*
+    * What is the maximum number of vertex buffers that can
+    * be used in the DXContext inputAssembly?
+    */
+   SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
+
+   /*
+    * What is the maximum number of constant buffers
+    * that can be expected to work correctly with a
+    * DX context?
+    */
+   SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
+
+   /*
+    * Does the device support provoking vertex control?
+    * If zero, the first vertex will always be the provoking vertex.
+    */
+   SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
+
+   SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
+   SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
+   SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
+   SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
+   SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
+   SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
+   SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
+   SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
+   SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
+   SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
+   SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
+   SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
+   SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
+   SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
+   SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
+   SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
+   SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
+   SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
+   SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
+   SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
+   SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
+   SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
+   SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8                  = 122,
+   SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
+   SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
+   SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
+   SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
+   SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
+   SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
+   SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
+   SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
+   SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
+   SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
+   SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
+   SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
+   SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
+   SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
+   SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
+   SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
+   SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
+   SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
+   SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
+   SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
+   SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
+   SVGA3D_DEVCAP_DXFMT_AYUV                        = 144,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
+   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
+   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
+   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
+   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
+   SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
+   SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
+   SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
+   SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
+   SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
+   SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS    = 161,
+   SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT     = 162,
+   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
+   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
+   SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
+   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
+   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
+   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
+   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
+   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
+   SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
+   SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
+   SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
+   SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
+   SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
+   SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
+   SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
+   SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
+   SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
+   SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS       = 180,
+   SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT        = 181,
+   SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
+   SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
+   SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
+   SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
+   SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
+   SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
+   SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
+   SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
+   SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
+   SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
+   SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
+   SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
+   SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
+   SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
+   SVGA3D_DEVCAP_DXFMT_P8                          = 196,
+   SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
+   SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
+   SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
+   SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
+   SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
+   SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
+   SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
+   SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
+   SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
+   SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
+   SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
+   SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
+   SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
+   SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
+   SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
+   SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
+   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
+   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
+   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
+   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
+   SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
+   SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
+   SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
+   SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
+   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
+   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
+   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
+   SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
+   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
+   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
+   SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
+   SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
+   SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
+   SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
+   SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
+   SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
+   SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
+   SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
+   SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
+   SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
+   SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
+   SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
+   SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
+   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
+   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
+   SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
+   SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
+
+   SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
+} SVGA3dDevCapIndex;
+
+/*
+ * Bit definitions for DXFMT devcaps
+ *
+ *
+ * SUPPORTED: Can the format be defined?
+ * SHADER_SAMPLE: Can the format be sampled from a shader?
+ * COLOR_RENDERTARGET: Can the format be a color render target?
+ * DEPTH_RENDERTARGET: Can the format be a depth render target?
+ * BLENDABLE: Is the format blendable?
+ * MIPS: Does the format support mip levels?
+ * ARRAY: Does the format support texture arrays?
+ * VOLUME: Does the format support having volume?
+ * MULTISAMPLE_2: Does the format support 2x multisample?
+ * MULTISAMPLE_4: Does the format support 4x multisample?
+ * MULTISAMPLE_8: Does the format support 8x multisample?
+ */
+#define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
+#define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
+#define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
+#define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
+#define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
+#define SVGA3D_DXFMT_MIPS                     (1 <<  5)
+#define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
+#define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
+#define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
+#define SVGADX_DXFMT_MULTISAMPLE_2            (1 <<  9)
+#define SVGADX_DXFMT_MULTISAMPLE_4            (1 << 10)
+#define SVGADX_DXFMT_MULTISAMPLE_8            (1 << 11)
+#define SVGADX_DXFMT_MAX                      (1 << 12)
+
+/*
+ * Convenience mask for any multisample capability.
+ *
+ * The multisample bits imply both load and render capability.
+ */
+#define SVGA3D_DXFMT_MULTISAMPLE ( \
+           SVGADX_DXFMT_MULTISAMPLE_2 | \
+           SVGADX_DXFMT_MULTISAMPLE_4 | \
+           SVGADX_DXFMT_MULTISAMPLE_8 )
+
+typedef union {
+   Bool   b;
+   uint32 u;
+   int32  i;
+   float  f;
+} SVGA3dDevCapResult;
+
+#endif /* _SVGA3D_DEVCAPS_H_ */