+ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name,
+ Error **errp);
+
+typedef struct ObjectPropertyIterator {
+ ObjectClass *nextclass;
+ GHashTableIter iter;
+} ObjectPropertyIterator;
+
+/**
+ * object_property_iter_init:
+ * @obj: the object
+ *
+ * Initializes an iterator for traversing all properties
+ * registered against an object instance, its class and all parent classes.
+ *
+ * It is forbidden to modify the property list while iterating,
+ * whether removing or adding properties.
+ *
+ * Typical usage pattern would be
+ *
+ * <example>
+ * <title>Using object property iterators</title>
+ * <programlisting>
+ * ObjectProperty *prop;
+ * ObjectPropertyIterator iter;
+ *
+ * object_property_iter_init(&iter, obj);
+ * while ((prop = object_property_iter_next(&iter))) {
+ * ... do something with prop ...
+ * }
+ * </programlisting>
+ * </example>
+ */
+void object_property_iter_init(ObjectPropertyIterator *iter,
+ Object *obj);
+
+/**
+ * object_property_iter_next:
+ * @iter: the iterator instance
+ *
+ * Return the next available property. If no further properties
+ * are available, a %NULL value will be returned and the @iter
+ * pointer should not be used again after this point without
+ * re-initializing it.
+ *
+ * Returns: the next property, or %NULL when all properties
+ * have been traversed.
+ */
+ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);