#ifndef __VGABIOS_H #define __VGABIOS_H #include "config.h" // CONFIG_VGA_EMULATE_TEXT #include "types.h" // u8 #include "farptr.h" // struct segoff_s #include "std/vga.h" // struct video_param_s // Save/Restore flags #define SR_HARDWARE 0x0001 #define SR_BDA 0x0002 #define SR_DAC 0x0004 #define SR_REGISTERS 0x0008 #define SR_SAVE 0x0100 #define SR_RESTORE 0x0200 // Mode flags #define MF_LEGACY 0x0001 #define MF_GRAYSUM 0x0002 #define MF_NOPALETTE 0x0008 #define MF_CUSTOMCRTC 0x0800 #define MF_LINEARFB 0x4000 #define MF_NOCLEARMEM 0x8000 #define MF_VBEFLAGS 0xfe00 // Memory model types #define MM_TEXT 0x00 #define MM_CGA 0x01 #define MM_HERCULES 0x02 #define MM_PLANAR 0x03 #define MM_PACKED 0x04 #define MM_NON_CHAIN_4_256 0x05 #define MM_DIRECT 0x06 #define MM_YUV 0x07 struct vgamode_s { u8 memmodel; u16 width; u16 height; u8 depth; u8 cwidth; u8 cheight; u16 sstart; }; // Graphics pixel operations. struct gfx_op { struct vgamode_s *vmode_g; u32 linelength; u32 displaystart; u8 op; u16 x, y; u8 pixels[8]; u16 xlen, ylen; u16 srcy; }; #define GO_READ8 1 #define GO_WRITE8 2 #define GO_MEMSET 3 #define GO_MEMMOVE 4 // Custom internal storage in BDA (don't change here without also // updating vgaentry.S) #define VGA_CUSTOM_BDA 0xb9 struct vga_bda_s { u8 flags; u16 vbe_mode; u16 vgamode_offset; } PACKED; #define BF_PM_MASK 0x0f #define BF_EMULATE_TEXT 0x10 #define BF_SWCURSOR 0x20 #define BF_EXTRA_STACK 0x40 #define GET_BDA_EXT(var) \ GET_FARVAR(SEG_BDA, ((struct vga_bda_s *)VGA_CUSTOM_BDA)->var) #define SET_BDA_EXT(var, val) \ SET_FARVAR(SEG_BDA, ((struct vga_bda_s *)VGA_CUSTOM_BDA)->var, (val)) #define MASK_BDA_EXT(var, off, on) \ SET_BDA_EXT(var, (GET_BDA_EXT(var) & ~(off)) | (on)) static inline int vga_emulate_text(void) { return CONFIG_VGA_EMULATE_TEXT && GET_BDA_EXT(flags) & BF_EMULATE_TEXT; } // Debug settings #define DEBUG_VGA_POST 1 #define DEBUG_VGA_10 3 // vgafonts.c extern u8 vgafont8[]; extern u8 vgafont14[]; extern u8 vgafont16[]; extern u8 vgafont14alt[]; extern u8 vgafont16alt[]; // vgainit.c extern struct video_save_pointer_s video_save_pointer_table; extern struct video_param_s video_param_table[29]; // vgabios.c extern int VgaBDF; extern int HaveRunInit; #define SET_VGA(var, val) SET_FARVAR(get_global_seg(), (var), (val)) struct carattr { u8 car, attr, use_attr, pad; }; struct cursorpos { u8 x, y, page, pad; }; int vga_bpp(struct vgamode_s *vmode_g); u16 calc_page_size(u8 memmodel, u16 width, u16 height); u16 get_cursor_shape(void); struct cursorpos get_cursor_pos(u8 page); int bda_save_restore(int cmd, u16 seg, void *data); struct vgamode_s *get_current_mode(void); int vga_set_mode(int mode, int flags); extern struct video_func_static static_functionality; // vgafb.c void init_gfx_op(struct gfx_op *op, struct vgamode_s *vmode_g); void handle_gfx_op(struct gfx_op *op); void *text_address(struct cursorpos cp); void vgafb_move_chars(struct cursorpos dest , struct cursorpos src, struct cursorpos movesize); void vgafb_clear_chars(struct cursorpos dest , struct carattr ca, struct cursorpos movesize); void vgafb_write_char(struct cursorpos cp, struct carattr ca); struct carattr vgafb_read_char(struct cursorpos cp); void vgafb_write_pixel(u8 color, u16 x, u16 y); u8 vgafb_read_pixel(u16 x, u16 y); void vgafb_set_swcursor(int enable); // vbe.c extern u32 VBE_total_memory; extern u32 VBE_capabilities; extern u32 VBE_framebuffer; extern u16 VBE_win_granularity; #define VBE_OEM_STRING "SeaBIOS VBE(C) 2011" #define VBE_VENDOR_STRING "SeaBIOS Developers" #define VBE_PRODUCT_STRING "SeaBIOS VBE Adapter" #define VBE_REVISION_STRING "Rev. 1" struct bregs; void handle_104f(struct bregs *regs); #endif // vgabios.h